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Famicom/NES dumps / CaH4e3's Dumps
« on: January 09, 2018, 04:42:43 PM »
no one knows for sure what is undunped and whether worth it lol
Forum is back up, see post for details: http://bootleg.games/BGC_Forum/index.php?topic=3010.msg21813#msg21813
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- Code:
* P/N PRG MAP, UNIF Name
* 01-22111-000 (05-00002-010) (132, 22211) - MGC-001 Qi Wang
* 01-22110-000 (52S ) - MGC-002 2-in-1 Gun
* 01-22111-100 (02-00002-010) (173 ) - MGC-008 Mahjong Block
* (079 ) - MGC-012 Poke Block
* 01-22110-200 (05-00002-010) (036 ) - MGC-014 Strike Wolf
* 01-22000-400 (05-00002-010) (036 ) - MGC-015 Policeman
* 01-22017-000 (05-PT017-080) (189 ) - MGC-017 Thunder Warrior
* 01-11160-000 (04-02310-000) ( , 11160) - MGC-023 6-in-1
* 01-22026-000 (05-04010-090) ( ) - MGC-026 4-in-1
* 01-22270-000 (05-00002-010) (132, 22211) - MGC-xxx Creatom
* 01-22200-400 (------------) (079 ) - ET.03 F-15 City War
* (172 ) - 1991 Du Ma Racing
- adrian09_01
- Sep 11 2015, 09:26:31 AM
The game contains 10 Dr. Mario ROMs in it, one for each "game". What about dumping the separate games? It shouldn't be hard to link the original game settings menu with the pirate hacks, and we could make the IPS patches for original Dr. Mario.[/quote]There are only 32+32+less than 2 kb of program ROM in this game. the program code for most of these games is the same and shared between all of them, just they do is switch graphics for every different mode. so literally there is the same only game. you can't separate them, you just can force them to start in one of the selectable states. this technically isn't a rip, but just hack to the existing ROM
and you can't patch the original rom with it, since they added a lot its own code, so they need more than one 32K bank