got me one of these recently:
I've been looking for this for a while.. for some reason. it's a vertically oriented 16-bit (VT168?) handheld by Jungletac, but the first 17 games or so were developed by Nice Code. Some of them are pretty fun and everything.
The console itself is one of Jungletac's cheaper efforts so it lacks such niceties as a pause button, headphone jack or TV out, and the speaker is fairly shite. Which is a shame, because some of the games actually have decent music.
here's a quick run through of them:
1.
Egypt Legend - a Tetris clone. perfectly competent and all, but nothing special.
also, the default high score names are Jason, Amy, Chris, Wayne and Who - I'm gonna post these when/if they come up just because I think they might be the names of Nice Code people who worked on the games.. I definitely recognise some of them anyway.
2.
Dingle Hunt - a Twinbee clone. hunt those dingles! When I first saw this I thought the graphics were ripped from one of the legit Twinbee games but they seem to have been drawn from scratch, just... very similarly. At least the main sprite was. This one is legitimately pretty good though - they picked a good game to rip off.
High scores: Angel, Lucia, Jony and Wayne
3.
Zodiac Dreamers - a zodiac-themed Breakout/Arkanoid clone. A lot of these games have pretty good (original?) artwork on the title screen, incidentally. Again this is perfectly serviceable, though probably a bit too easy.
High scores: Sting, Ann, Alex, Wayne
4.
Space Craft - A Galaga clone basically, but the aliens bob and weave around a lot more and you have the freedom of the whole bottom half the screen instead of just moving left and right.
High scores: Angell, Lucia, Jony, Wayne
5.
Gem World - A sort of fantasy-themed puzzle game, with selectable characters (corresponding to difficulty level) and pretty good music... pieces fall in 2s, made up of either coloured blocks or corresponding coloured other things (hearts, potions or some kind of coin/medal i think), and if you match up three of the non-blocks they disappear and turn all the surrounding blocks into non-blocks. Terrible explanation, I know, but it's a pretty nice concept. Wouldn't surprise me in the least if it's ripped off from somewhere.
High scores: Peter, Sleet, Alex, Leo
TO BE CONTINUE ...