Author Topic: Unlicensed Archenemies  (Read 5028 times)

Pepper-98

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Unlicensed Archenemies
« Reply #15 on: September 03, 2012, 10:39:58 AM »
I'd like to add another company who I don't actually know the game of.  The game I'm basing this off of is a Big 2 game for the SNES.  It shares tunes from the MD game Super Big 2, has poor sprite art (save for maybe the guy you play as, who's art looks similar to what I've seen in Legend of Wukong) and while I'm not fully knowledgeable on the rules of Big 2, even with what I know about the game I feel like I'm playing the cardgame equivelant of Calvinball.  Worst part (aside from starting with half the credit the opponents are using as well as card matching minigames that give you random time limits as low as 2 seconds) is that the game will randomly mute the sound effect and if you win after that happens (not when anybody wins, specifically you) the game fades to black and hangs there.  This is on a real system and with TWO copies of the game.  I think we found the only 16-bit game developed by Yong Yong.

Edit: Found out it's Super Big 2, which is dumped.  I'm betting the ROM version has these same problems as well.
« Last Edit: September 03, 2012, 02:12:41 PM by Pepper-98 »

taizou

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Unlicensed Archenemies
« Reply #16 on: September 03, 2012, 11:43:36 AM »
Presumably it was someone associated with Gamtec, but I guess whoever they had working on SNES games wasn't exactly their A team anyway. Although they had a decent graphic artist for Pokemon GS and Digimon Adventure at least.