-Silent Assault (Current NSF lacks ending jingle, if small details like that matter.)
[/quote]When it comes to ripping I'm hardcore as hell.
I remember ripping sound effects for a lot of US and European made stuff, which has all sorts of play and initroutines.
Fixed Galactic Crusader plus added sound effects to it.
Minor Sachen NSF stuff:
-Tasac's NSF is missing the short ending jingle.
-Q-boy's NSF is just a rip of the sound test; it's missing only the title theme AFAIK.
-Gaiapolis doesn't have the stage themes in the NSF rip out there. Don't think a full rip exists of it yet.
I was able to rip Gaiapolis: the sound driver was stored in two different banks.
I couldn't make anything new to the two previous ones, exept that Tasac doesn't sets up bankswitching bytes.
Attachments:
- Gaiapolis__SFX_.nsf (63.27 KB) (http://b3.ifrm.com/30023/163/0/p3004345/Gaiapolis__SFX_.nsf)
Got a ROM for Dr Mario 2.
This thing is YET another lazy ass attempt to merge two drivers into 1 game.
I couldn't bankswtich the two yet, so here is just the pirate driver for it.
Another driver from Kai Mu.
Attachments:
- Dr._Mario_II__Pirate_Driver_.nsf (32.13 KB) (http://b3.ifrm.com/30023/163/0/p3004685/Dr._Mario_II__Pirate_Driver_.nsf)
- Ji_Du_Shan_En_Chou_Ji___Le_Comte_De_Monte_Cristo.nsf (32.13 KB) (http://b3.ifrm.com/30023/163/0/p3004695/Ji_Du_Shan_En_Chou_Ji___Le_Comte_De_Monte_Cristo.nsf)
OK, i finally merged Dr Mario II.
Attachments:
- Dr._Mario_II__SFX_.nsf (48.13 KB) (http://b3.ifrm.com/30023/163/0/p3005175/Dr._Mario_II__SFX_.nsf)
Reripped this beast.
A lot of games uses this square ostinato, and the original ripper Matrixz didn't considered them, not to mention, there is 2 init routes per game: one enalbes looping regardless music / sfx, the other one disables it.
Also, Pockey used a lot of times triangle which wasn't initalized properly.
Attachments:
- Caltron_6_In_1___Myriad_6_In_1__1991___Mega_Soft__HES__NTDEC__Asder___SFX_.nsf (76.13 KB) (http://b3.ifrm.com/30023/163/0/p3006393/Caltron_6_In_1___Myriad_6_In_1__1991___Mega_Soft__HES__NTDEC__Asder___SFX_.nsf)
Both of those are already in Norbert's NSF pack.
Speaking of rerips...
I just noticed by pure accident that AV Soccer missed 3 themes.
In the init block there are some snorts or something but I'm not sure if those are sfxs or not.
If anybody is familiar with the game can somebody verify me that I still miss sfxs / music by any chance?
Attachments:
- AV_Soccer.nsf (6.17 KB) (http://b3.ifrm.com/30023/163/0/p3006940/AV_Soccer.nsf)
http://forums.nesdev.com/viewtopic.php?f=20&t=1268&start=330 (http://forums.nesdev.com/viewtopic.php?f=20&t=1268&start=330)
Maybe you should try making a post here.
GBS ripping is kinda active at the moment.
Full rip made by Karmic
Attachments:
- Silent_Assault__SFX_.nsf (1.82 KB) (http://b3.ifrm.com/30023/163/0/p3007234/Silent_Assault__SFX_.nsf)