that does actually improve the game quite a bit.. its amazing how many pirate games are *one tiny change* away from being way better. Like Nanjing's stuff - if theyd just spent a little bit of time tweaking the stats in Chrono Trigger so battles didn't last like half an hour each and you could actually beat the final boss, it might have been.. well not
good, but at least playable.[/quote]I couldn't agree with you more. It especially shits me when they actually spend the time to make the graphics look good, almost identical the the game its trying to imitate in some cases, and then just totally screw up the gameplay in every way possible. Pokemon Red/Gold (the NES pirates) are so close, yet so, SO far... Its a shame. Non ear rape music and battle stats that made sense, and it could have actually been fun... but I guess thats just how pirates are.
GAAAAA made me crap myself laughing, ill be saving that code. Also, MLX, that level select code doesn't seem to work for me in Nestopia, not that it matters - the rom I have automatically brings you to the 1-7 select on startup.
You guys may already know this, but you can bring Yoshi into the castles. Cross the "checkpoint", then hit start+select. Get Yoshi (if you didn't already have him) and re-enter that castle.. And you should be awarded with a gray Yoshi :P However, while using him, the bosses cannot be defeated.
Is there some way to get Yoshi in the castles in the SNES version of the game? That would be very interesting..
- Faceplant
- Jan 14 2011, 11:39:24 PM
GAAAAA made me crap myself laughing, ill be saving that code. Also, MLX, that level select code doesn't seem to work for me in Nestopia, not that it matters - the rom I have automatically brings you to the 1-7 select on startup.
You guys may already know this, but you can bring Yoshi into the castles. Cross the "checkpoint", then hit start+select. Get Yoshi (if you didn't already have him) and re-enter that castle.. And you should be awarded with a gray Yoshi :P However, while using him, the bosses cannot be defeated.
Is there some way to get Yoshi in the castles in the SNES version of the game? That would be very interesting..[/quote]*AAAAA code by meh. I tryed to understand how IKAAAE was affecting Mario and ended up making a code that would affect square 1 and noise and gameplay in many games. About all Someri games are affected by *AAAAA except Jing Ke Xin Zhuan and SF2 if my memory is right.
...yeah, really makes the game more playable.
And something tells me that if Mario gains speed on jumps by using a GG code... someone did put a limitation on his jumps on purpose, originally.
- Crash Nicker
- Jan 18 2011, 03:48:00 PM
...yeah, really makes the game more playable.
And something tells me that if Mario gains speed on jumps by using a GG code... someone did put a limitation on his jumps on purpose, originally.[/quote]I wonder why they would do that (if that is the case)? Seems lke it would make more sense to have him move as close to possible as the original. But you'll notice if you dont run and jump, with this code, he still goes to running seed in mid air, meaning there's no "momentum" type stuff at all programmed into this game :P
Mario is attracted by the ground (twice as normal):
EPAXYP (author: me)