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FlanDoAug 13 2011, 02:01:39 PMOh yeah. And I just have one question for you guys. Q. Will this work on Nintedo DS?[/quote]yes. Unless it's a GBC cart in a GBA shell, which they occasionally are.
VeemonAug 21 2011, 02:28:01 AMSo then if it's a GBC cart in a GBA shell, then how do you play it?[/quote]Well if it's being played on a GBA, then it'd work normally because it's compatible with GBC games. I doubt it'd work on a DS though.
taizouAug 22 2011, 05:01:28 PMYeah the DS doesn't have the necessary hardware to read GBC carts, I think either they couldn't fit it in or it would have raised the cost too much.[/quote]Good thing for emulators and R4 cards then. ^_^Getting back on topic, I'd say it's best to have a GBC or GBA for multicarts if anything as not all of the games are guaranteed to work on an original Game Boy.
CheetahmenAug 22 2011, 05:15:02 PMGetting back on topic, I'd say it's best to have a GBC or GBA for multicarts if anything as not all of the games are guaranteed to work on an original Game Boy.[/quote]Technically, you should have all the different Game Boy generation systems. Going by my multicarts and bootlegs, some of them don't work on certain systems (for example, my official copy of Pokemon Adventure and some multicarts I have only work on, say, the monochrome GB or they work on everything BUT the GBC. :huh: )
Veemon Anywayz, so why does the logo-changing break support for newer gameboys?[/quote]Because of Nintendo basically. In each major GB revision (ie GBC and GBA) they changed the way it checks for the Nintendo logo, which breaks the methods unlicensed games use to change it and stops them from booting. I'm not sure if they did it on purpose to stop unlicensed games working though, or if it was just something they changed for other reasons and it coincidentally happened to break them.Veemon Actually, is there any DS pirates out there?[/quote]Only copies of licensed games and multicarts as far as I know. I've never heard of a DS pirate original or pirate hack - even the multicart menus don't use original code (they're mostly just hacked flash cart menus).
Veemon Actually, is there any DS pirates out there?[/quote]Only copies of licensed games and multicarts as far as I know. I've never heard of a DS pirate original or pirate hack - even the multicart menus don't use original code (they're mostly just hacked flash cart menus).
VeemonAug 23 2011, 12:22:18 AMSo basically the gameboy's security systems prevent the games from working right? [/quote]Yeah pretty much. Veemon Btw did you say the one that works the best with pirates is GBA? Also how compatible are the gameboy players on Game Cube, NES etc?[/quote]It really depends what kind of stuff you want to play - Mono GB games by Sachen & Gowin only work on the mono GB, but those games are quite rare and most of them suck anyway (apart from Rainbow Prince which is amazing, and Fire Dragon which is a decent snake clone with excellent music if nothing else). Most GBC pirates work on both GBC and GBA, but there are a few out there that don't work with the GBA. And obviously if you want to play GBA pirates the GBA (or DS) is the only option.The Gamecube's Gameboy player is pretty much just a GBA that plugs into the Gamecube so it's compatible with everything that works on the GBA. The Super Game Boy for the SNES probably isn't worth bothering with for pirates though, it's less compatible than basically anything else.Veemon The reason I'm assuming there's no pirate originals is because it's probably hard to make pirates for it huh? Is it the older the system, the easier it is to make games for it? [/quote]Well that's the weird thing - there are tons of DS homebrew development tools, and tons of factories in China that could manufacture the carts, so it should be relatively easy to make DS pirate originals. But no one has done it so far. I'm not sure why.It is generally true though that it's easier to make unlicensed games for older systems - the newer the system, the more copy protection it'll have, and the more complicated the hardware will be (making it harder to develop for without the official devkit). Logged
Veemon Btw did you say the one that works the best with pirates is GBA? Also how compatible are the gameboy players on Game Cube, NES etc?[/quote]It really depends what kind of stuff you want to play - Mono GB games by Sachen & Gowin only work on the mono GB, but those games are quite rare and most of them suck anyway (apart from Rainbow Prince which is amazing, and Fire Dragon which is a decent snake clone with excellent music if nothing else). Most GBC pirates work on both GBC and GBA, but there are a few out there that don't work with the GBA. And obviously if you want to play GBA pirates the GBA (or DS) is the only option.The Gamecube's Gameboy player is pretty much just a GBA that plugs into the Gamecube so it's compatible with everything that works on the GBA. The Super Game Boy for the SNES probably isn't worth bothering with for pirates though, it's less compatible than basically anything else.Veemon The reason I'm assuming there's no pirate originals is because it's probably hard to make pirates for it huh? Is it the older the system, the easier it is to make games for it? [/quote]Well that's the weird thing - there are tons of DS homebrew development tools, and tons of factories in China that could manufacture the carts, so it should be relatively easy to make DS pirate originals. But no one has done it so far. I'm not sure why.It is generally true though that it's easier to make unlicensed games for older systems - the newer the system, the more copy protection it'll have, and the more complicated the hardware will be (making it harder to develop for without the official devkit).
Veemon The reason I'm assuming there's no pirate originals is because it's probably hard to make pirates for it huh? Is it the older the system, the easier it is to make games for it? [/quote]Well that's the weird thing - there are tons of DS homebrew development tools, and tons of factories in China that could manufacture the carts, so it should be relatively easy to make DS pirate originals. But no one has done it so far. I'm not sure why.It is generally true though that it's easier to make unlicensed games for older systems - the newer the system, the more copy protection it'll have, and the more complicated the hardware will be (making it harder to develop for without the official devkit).