Author Topic: Dragon Ball Final Bout (MD)  (Read 3759 times)

Denymetanol

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Dragon Ball Final Bout (MD)
« on: July 26, 2012, 07:54:35 PM »
Vas ripped from a pair of purchased ebay units, at low cost, but no boxed units.

Our friend Vicentevision shared in 2010 on died Snesorama web. This is a preservation post here. Take a look at the game ;-)

http://www.youtube.com/watch?v=QtkNkspwlho&feature=plcp

on emulator

http://www.youtube.com/watch?v=jQd-80JGnw8

The game pics:



and download link ;-)


http://www.4shared.com/rar/VaZjN8TX/DRAGONBALLTRIFORCE.html
« Last Edit: July 26, 2012, 07:55:42 PM by Denymetanol »

Azathoth

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Dragon Ball Final Bout (MD)
« Reply #1 on: July 26, 2012, 10:51:04 PM »
DB:FB really isn't that bad of a game, especially once you figure out the special move mechanics.

I'm not a big enough fan of DBZ to know, but were the sprites from this game ripped from the PS1 game or just the intro screens?

Denymetanol

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Dragon Ball Final Bout (MD)
« Reply #2 on: July 27, 2012, 06:33:26 PM »
Ps1 videogame was developed in a 3d engine with polygonal goraud-shaded characters, and very simply scenarios... and a poor gameplay, but features a cool fmv animated intro (ntsc usa and japan musics changed and voice acting too) maybe funanimation staff do the rest.

MD Graphics seems of dragon ball boutuden series of snes ..... simply rip-offs. Musics are very repetitive and comes from other games surely. China musicians maybe only can clone some compositions, or pick from other games (virtua fighter genesis/megadrive voices) ;-P

Returning to MD and the RARE SNES VERSION of same game, both has similar character selection screens, i found one video of snes, i hope we can dump it someday ;-)

http://www.youtube.com/watch?v=p0wqHY7VO0g

Snes musics are totall y street fighter 2 variants, and in the slowdowned intro Cell jokes like Zangief ;-P

This youtube user has a PAL console, maybe runs at 50hz, with slower speed.

Azathoth

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Dragon Ball Final Bout (MD)
« Reply #3 on: July 28, 2012, 01:26:07 AM »
Thank you for the info about the sprites. I thought they may have came from the 2D Dragon Ball game (Ultimate Bout 22 or something?), but what you said seems likely.

In the SNES section of the forum Pichichi has recently purchased the SNES version and is hoping to share it.

Doomkid

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Dragon Ball Final Bout (MD)
« Reply #4 on: September 16, 2012, 11:30:46 PM »
Im sorry for this really late bump, but I just found this, and the SNES variant is just adding to the amazement/confusion..

If this has already been discussed, Im sorry for re-hashing it. I have a theory that this game, Pocket Monster, Top Fighter MK VIII, and Super Donkey Kong 99 are all made by the same developer. They all include backgrounds that "mirror" to repeat, they all freeze objects on screen when fading in/out to black, and the stiffness of controls is practically identical. In addition, the music all sounds the exact same.

Has a name for this developer shown up in any of the ROMs, by chance? If so maybe we can add some clarification on the Bootleg Games Wiki. (Also I've noticed there's no page for Pocket Monster 2 on the Megadrive, but I'm not so great at writing out those pages)

This is really interesting stuff, and I am a big DBZ fan :P
« Last Edit: September 16, 2012, 11:33:34 PM by Doomkid »

Ray of Lightning

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Dragon Ball Final Bout (MD)
« Reply #5 on: September 17, 2012, 05:01:37 AM »
The only name I found linking all those games together is DVS Electronic Co., who apparently made the SNES version of Pocket Monster. So far I think that's all we know. That's my two cents though other peeps might know more.

taizou

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Dragon Ball Final Bout (MD)
« Reply #6 on: September 17, 2012, 05:08:03 AM »
As far as I know DVS was just the publisher. They made some kind of cheat device for the PS1 too IIRC. The actual developer... I dunno, but it was someone connected to Gamtec, at least.

Ray of Lightning

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Dragon Ball Final Bout (MD)
« Reply #7 on: September 17, 2012, 10:57:45 AM »
Alot of the known MD pirates seem to be made by Gamtec, or at least follow the same school of design as them. I just wish we could find out some definite info to complement that theory instead of having to put question marks next to them on the Wiki. x3