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Messages - Yawackhary

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Sorry for the bump and I'm not really knowledgable to be certain but there's a few that I can think of (some of these are already known but some of them aren't as known):

World Heroes 2 - Deathmatch: Bar (Not New York) = Mission Impossible Theme
Perfect Dark - Chicago = Thunder Force IV/Lightening Force - Light of Silence (Hard Ending)
Streets of Rage 3 - Percussion = Peter Gunn Theme (also the original Spy Hunter had that theme has well)
Streets of Rage 2 - Under Logic = Shamen - Move Any Mountain
Combat Cars - Player Select = What is Love?
James Pond 2: Robocod - Title Theme = RoboCop Theme
California Games (except Mega Drive version) - Title Theme = Louie Louie (also in Sonic Rush, Back 2 Back has a bit of Louie Louie in the song)
Item Pickup (Montazuma's Revenge) / Stage Clear (Sunset Riders) - La Cucaracha
BGM (Mikie) - A Hard Day's Night by The Beatles [then again in that era, songs were either basic jingles, arranged from popular music or used classical music]
BGM 2 (Mikie C64 version) - Twist and Shout [ditto]
Track 3 (Mayhem in Monsterland) - Tiny Toon Adventures Theme
Track 11 (Auf Wiedersehen Monty) - We are off to Sunny Spain, Viva Espana [While most songs are either original or jingles of their respectful countries as well as the Auf Wiedersehen Pet Theme, Track 11 is indeed from an actual song]
Stage Clear via the Tardis [I forgot what stage it was...](Mad Professor Mariati) = Doctor Who Theme

Not sure?:
Gradius II/Vulcan Venture - A Shooting Star = Red Dwarf Theme
In Italy (Double Dragon 3: The Rosetta Stone) - An Italian song, might be 'O Sole Mio From what I listened to, it doesn't sound like the song at all unless it is the Walls ice cream version but it certainly is an Italian song

Vanilla Dome (Super Mario World) - You to Me are Everything by The Real Thing
Even though Vanilla Dome is much much simpler than the song, there is a part of the song that sounds like it. From 0:00 to 0:20, 1:33 to 1:42 especially. However due to tone and timing, not sure whether Koji Kondo had a 70s song in mind.

Even though I don't know exactly, apparently the Chuck Rock theme was based of some 70s song and John Carehag said that Combat Cars was more or less "inspired" by 2unlimited. There's also a song that has the lyrics "Take More" that sounds a lot like a Streets of Rage song but don't know the name of it. Speaking of which there are plently of songs that are covers from other things but that requires knowledge of classical music (lots of games had them, some games have The Nutcracker such as Dynamite Headdy), late 70s/early 80s Japanese music especially from YMO, Jean-Michel Jarre and eurodance/rave/nightclub music from the late 80s/early 90s that I don't have.

There are VGM songs that are inspired by other things but aren't ripped off:

Work it Out (Sonic R) - Moving on Up by The M People
While it definitely not the same song, it has the same sort of style. Considering Richard Jacques is English and Moving on Up was played fairly often on the radio around that era, it wouldn't be surprising if he did have some inspiration like Rusty Ruin from Sonic 3D Saturn was based off Sadeness from Enigma.

Power Wall [Theme of Muscle Power] (World Heroes) - Hulk Hogan's Theme
Considering that the character itself is a rip off of the Hulkster, wouldn't be surprised if ADK were inspired by the wrestler themes.

Ending Theme (Jim Power SNES) - Easy Lover
While most of the song is original, from 0:30 to 0:45 sounds suspeciously like Phil Collins.

Awesome Panda
Apr 17 2012, 07:58:56 PM
Race America (NES) - Title Theme = Guns 'n Roses - Paradise City[/quote]

The only thing on my mind from that song is Burnout Paradise (due to how many times it gets played, the title/menu music, the credits and even in game) but that is fully licensed.

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Mega Drive/Genesis / Info on a few pirate hacks?
« on: May 07, 2011, 06:59:21 PM »
Ronaldinho Soccer 98 is a hack of ISS Deluxe, it's been dumped in GoodGen for years now. It seems to change the players names, logos and teams (possibly changing the language to Portuguese as well).

I'll imagine all the other unknown soccer/football games are hacks of either that or the FIFA series considering that the are the more known ones. In fact early Russian hacks of FIFA 99 and FIFA 2000 are hacks of 96 and 97.

As for Jurassic Park 3, I just searched for that and it is in a Russian translation torrent. It seems to be Jurassic Park: Rampage Edition translated into Russian by New Game (technically though Rampage Edition is the 2nd developed game on the Mega Drive, Lost World came out much later).

I just checked New Game's website and it seems that Lost World is Jurassic Park 3. I'm confused now...

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Mega Drive/Genesis / Glorysun = Dragon Co.?
« on: March 12, 2011, 06:39:41 PM »
codeman38
 
The header also includes what seems to be some sort of ID number: "GM MK-1054". Don't know what that's about.[/quote]

That number is the exact same one used in Streets of Rage 2. Each official/licensed game has an unique number to ID the game, the MK part is used at Sega's own games, the T is used for 3rd party games but not all games follow this pattern like early Accolade games use ACLD. Sonic & Knuckles uses this to detect the type of game for the Blue Sphere mode (if Sonic 1/Sonic 2 Beta/Sonic Compliation's code is detected then it plays the full version, if not it plays a random stage, not sure what happens if the code is the same one has Sonic 2 and 3 on a different game).

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Mega Drive/Genesis / A theory of fighting games
« on: March 11, 2011, 08:33:00 AM »
While the likes of Famicom pirated fighters are pretty well known, the Mega Drive pirates seems to be unknown. Please note that this is a theory and might not be accurate due to lack of credits in nearly all games and release dates on some games. Also a few games are missing like the King of Fighters series, Samurai Spirits 2, Power Rangers: Fighting Edition and Dragonball Z: Final Bout due to have not played them yet.

First off look at Tekken 3 Special, presumably the first pirated Mega Drive fighting game not only because of the date of the original game (1996) but because it seems more primitive compared to the games yet to come.

The backgrounds are 1 layered and look like that they are vertically mirrored. It has the control scheme that the later games use (A to block, B to punch and C to kick) but it is very hard to pull off the special moves.

Now going into Soul Blade Super, the SNES version is credited at 1997 however that version only has 6 fighters while the Mega Drive one has 9 (Voldo is missing but his stage is there) which meant that either the SNES one was done while the Mega Drive version is in development or cartridge space made the SNES one smaller. Due to that it uses the American/European name of the Playstation port of the arcade game instead of Soul Edge, it must have obviously been released after January 1997 (May if they got the PAL version) but probably before 1998.

It seems to be more advanced than Tekken 3 Special due to the fact that the backgrounds are on 2 layers compared to just one layer in Tekken 3 Special. Also more effort was done in the sprites (with only Li Long having a different style to everyone else) and even has music converted from the game. The link between this and Tekken 3 Special is that the main menu is in the same style, the game switches resolution between 320x224 (character select) and 256x224 (in game), the character select.

Sort of inrelevant but Pocket Monster has leftovers of Soul Blade Super in the ROM meaning that not only Pocket Monster was made after Soul Blade Super but also by the same company.

Next up is V.R. Fighter vs. Taken 2 aka Virtua Fighter vs. Tekken 2. It has 2 layered backgrounds, animated sprites even touches such as flying birds well as a different character select. As for the date, the current ROM dump dates this to 24th December 1996 however I have a hunch that the game was made a little later due to the fact that there are slight improvements such as slightly easier to pull the special moves, using the MD resolution (320x224) unlike the other games and the animated sprites.

However the main issue is that the sprite style is inconsistant between the characters but it uses different sprites for the Tekken characters compared to Tekken 3 Special. An interesting fact is that it uses the same font as the AV Artisan games such as Funny World, Balloon Boy and the Earth Defend.

It might even be possible that this was developed by a different company but it has the same issues as the previous games plus the same control method. So this is very hard to categorise whether it was made before or after Soul Blade Super (or even before Tekken 3 Special). However a discovery is that the ROM header is an altered one of what appeared in Super Donkey Kong 99, Adventurous Boy and Squirrel King. Since the last two were made by Gamtec, could they have been involved in some way?

http://npshare.de/files/a5f87364/pirromheader.png

The final one is Top Fighter 2000. Presumably made in 2000, it is more advanced than the previous games due to animated sprites in the backgrounds, the screen is locked (instead of looping like Tekken 3 Special, V.R. Fighter vs. Taken 2 and Soul Blade Super) and the fact that the characters looked like they were either emulator ripped or took a long time to clean up the sprites (from King of Fighters, a Dragon Ball Z game and either X-Men vs. Street Fighter or Marvel vs. Capcom). Also the controls are slightly tweaked making special moves easier to pull off. The character select while only having 1 row has a palette option by pressing up or down. Another difference is that the A button doesn't just block anymore, you have to press the the other direction has well to block attacks. E.g. you are facing right, press A and left on the D-Pad to block.

I'm not sure whether it is done by the same company or a different company but I make a mention of Chinese Fighter. First off it uses a more friendly engine than the previous games as in that it is easier to make the special moves. The menu and character select are different than the previous games, it uses the 320x224 resolution. However it only has 1 layer for the background meaning that it could be either an artistic design or a test for the programmers. It actually is the best playing pirate (original game? even though it uses sprites from Warriors of Fate) due to that it just works, the difficulty option works as you can tell the difference and it is quite enjoyable to play (better than some official fighters such as Street Smart, Time Killers, Rise of the Robots). It was hacked as Lord of the Rings by Glorysun though.

The connection between all these games though is that they use the same or a similar font. (Hercules 2, Pocket Monster 1 & 2 and Pokemon Stadium included for another theory)

http://npshare.de/files/b47b615b/unknownmdtextlink.png

As for the engine that they used in these pirated games, it was either a stolen engine or one made from scratch. If the engine was stolen, which games would they be? Well I can think of one game that fits like a glove. That is Mighty Morphin Power Rangers on the Mega Drive, first is that the background loops like Tekken 3 Special, V.R. Fighter vs. Taken 2 and Soul Blade Super but done much smoother and second of all the control scheme fits in with A being block, B being punch and C being kick. It might be possible a bit of World Heroes is used due to in the ROM, the sprites are stored very similarly to nearly all the Mega Drive pirated fighting games as in that it is impossible to rip plus the port feels a bit like one but it has 6 button support, different controls and slowdown so it is not that engine.

Also I found BBD in the ROM of King of Fighters 98 but not in 99 even though 99 has a similar layout in the ROM as 98. While I have yet to play the games, it doesn't match either most of the pirated fighting games or V.R. Fighter vs. Taken 2 in terms of layout.

Something else to point out. The King of Fighters series, Chinese Fighter, Top Fighter and possibly Samurai Spirits 2 (as well as the SNES pirate of X-Men vs. Street Fighter) all use sprites from the CPS1, 2 and Neo Geo arcade machines, due to the chance of game developers having the arcade machine is silm, they probably used emulators or ports. The earliest ever MAME that included the CPS1 was in 25 Apr 1998 however Warriors of Fate (the sprites that Chinese Fighter used) was added on there in 12th February 1999 so either that game was made after that date or Callus was used to rip the sprites (since Callus was around in 1998). CPS2 was added into MAME at 10 Jan 2001 which meant that ports/video recordings were probably used for some of the sprites in King of Fighters 98,99 and Top Fighter or the dates of the games are lying and were made later. Neo Geo was added into MAME at 16 Aug 1998 but whether that or NeoRagex were used to rip the King of Fighters/Samurai Shodown characters sprites is unknown. Reason why I mentioned it is because 1998 seems to be the big year of emulation and some games used emulation to rip stuff (the backgrounds in Pocket Monster due to that the stolen backgrounds are compressed in their original games).

So in short:
Unknown Company A - Tekken 3 Special, Soul Blade Super, Samurai Spirits 2, Top Fighter 2000, Chinese Fighter? Also did Pocket Monster, Pocket Monster 2, Pokemon Stadium, Mulan and Hercules 2.
Unknown Company B [might have a link to Gamtec] - V.R. Fighter vs. Taken 2
BBD?: King of Fighters 98, King of Fighters 99?

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Discussion Center / Introductionary thread for PGC
« on: March 10, 2011, 10:12:11 AM »
I thought that I make an introduction thread since I decided to join after lurking around since the place opened. In case you probably don't know who I am already, well my name is Yawackhary (also going by the name of Furnessly in some places) and basically I dabble a little bit of the research side but sadly a rubbish gamer who can't even complete Sonic 1. Usually sprite ripping on the Spriters Resource but also posting corrections on Project2612, popping in on Sega 16 (yes, Mega Drive) and that's about it since I have been looking for the right forum for a long time that has that just right feeling and feeling comfortable posting unlike many places online. There was a time where I made awful videos on Youtube but I regret making them. Also 6 years ago I made Sonic hoaxes before that community disappeared.

Anyway I was introduced to pirated games by someone on Youtube/Youchew called DaftPunkYoshi even though I was aware of them before (due to places talking about Somari, Kart Fighter and a site called TORP) since he was really into it before he started focusing on the Atari Jaguar and the Sega Saturn. After that well played a few out of curiousity and also it is sometimes interesting to see a game ported to a weaker console that wasn't legally done.

Also yes, I have read the rules very carefully. Would rather not bother anyone if possible.

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