Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Superjustinbros

Pages: 1 ... 5 6 [7]
91
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 13, 2012, 08:54:24 PM »
Apologies for the double post, but Sink's walkthrough of SKXS went down the drain after Brydo closed the RX community forums. :\

92
1993-1999 / Things you probably didn't know about Bao Qing Tian
« on: June 11, 2012, 02:59:19 PM »
Crash Nicker
Jun 11 2012, 02:30:03 AM
Superjustinbros
Jun 9 2012, 01:46:45 PM
*If present, the second player maneuvers a light-browner palette swap of Zhan. Strangely he is not controlled by the second controller; I guess NT was too lazy to add function mappings to controller 2. This could allude to how in some instances, you see Ahan with a your robe instead of his trademark red one. :huh:[/quote]Whoah-whoah-whoah... So that means that one player controls two characters at the same time? Or is it actually hotseat?[/quote]Both players alternate turns. Player 1 controls Zhan in his normal colors, and Player 2 controls a palette swap. Even though this is a two-player game, the second Famicom/NES controller is not used by the second player, but instead he/she is given the controls when Player 1 is killed.

93
1993-1999 / Things you probably didn't know about Bao Qing Tian
« on: June 09, 2012, 01:46:45 PM »
Well seeing as there's no dedicated thread to this game, I thought I'd open one up to share some things regarding the game's plot and characters.

Pretty much everyone knows it's a poor side-scrolling platformer with a character that moves like a Mortal Kombat character and has jumping physics equal to those of many Contra characters, the speed making it tougher to land on platforms that are only one block in size. Enemies have alright designs, but many seem to just be recoded from one another, in that they all basically shoot projectiles. There are small differences though with each shooting/throwing enemy.

However I feel as if not every detail was covered regarding the title, so I'll share some of what I learned.

*The game was made by NT, or "K" if you prefer, the same team that made the Panda Prince (China sure does love their pandas).

*The character you control is not Bao Zheng himself, but rather his bodyguard/sidekick Zhan Zhao.

*Pushing Select will call in Bao to perform a special move that causes all enemies on screen on screen to receive one hit point of damage each. Very weak for a special move, considering you can land blows on an enemy faster just by spamming the crouching kick. If you   rather rely on these for getting a few cheap shots, they can be replenished by collecting flags.

*If present, the second player maneuvers a light-browner palette swap of Zhan. Strangely he is not controlled by the second controller; I guess NT was too lazy to add function mappings to controller 2. This could allude to how in some instances, you see Ahan with a your robe instead of his trademark red one. :huh:

*The game was possibly based on Justice Bao, a 1993 Taiwanese TV series, as Bao Zheng's appearance in the game is very similar to his appearance in the show.

And now I leave you with bonuses.

Attachments:

94
Pirated Work / Shi Kong Xing Shou Remake Project
« on: June 08, 2012, 05:39:05 PM »
As a (albeit more recent) fan of Vast Fame's RPG games, I am in full support of this project. Though if you guys wanted to hear my personal thoughts (not starting any flamewars here) on how a remake could be done (though it'd take a lot of work), it'd probably follow the layout of counterpart Shui Hu Shen Shou (including, but not limited to: NES/GBC visuals (unlike the Megadrive/Genesis theme), longer, less linear routes, more random-generated battles with wild beasts (them not occurring in a set order with a set level), "trainers" to battle once each unless a special item were to be used, some later chapters requiring players to backtrack to old areas (allowing players to return to cities in previous chapters), a rival character, and a "tower" system also alike SHSS but with "trainers" and no wild beasts inside. Areas would be added, changed, or re-designed, post-game scenarios, and some of the lousier-looking SKXS beasts would be re-drawn. And why I say "SKXS Beasts" is because I'd like for the monsters from SHSS to appear as well, because they are good examples of well-drawn monsters.

Yea I just got lost for a sec there. O.o

EDIT: If there existed by any possible means tile sets from Vast Fame's RPG's, plus a complete map of Shi Kong Xing Shou, with all towns connected and not separate like in the guidebooks, I could compile up a massive (though 8-bit) map of a possible remake.

95
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 08, 2012, 04:38:53 PM »
Well if you want to post them, you're entitled to do so.

Another nod about Shui Hu Shen Shou; Looking through the scans of the guide, I found out that the battle with Chen Hu I mentioned was somewhere in Chapter 3, shown on Page 97. Further inspection reveal that some of the side characters, other than Yan Long, have more than one mugshot (May most likely be false), and also from the guide's screen caps, here are the mugshots I have yet to rip:

*Character with eyes closed and holding a blade over it's mouth. (Page 117)
*Two different characters with almost identical faces (Pages 118 and 119)
*Character with dark hair; met in a forest (Page 122)
*A person with a very drowsy face (Page 126)
*Two characters, one with large eyebrows and chin (is that supposed to be a beard?) and another with a mischievous face. (Page 135)
*A character with a large visor (Page 136)
*Two here, A character similar to the "mischievous" guy mentioned two bullets before, and a man with a mustache and a beard. (Page 138)

I'm sure there's others, but I don't have much desire to play SHSS at the moment. Though I do find it a tad bit more interesting than SKXS, as it's not as broken, takes on chinese mythology (my lust for asian culture may help this), and is the more challenging of the two games, thanks to Game Overs being present (including ones caused by stupid cutscenes like the timed desert area where you have to race to save a guy before he's killed, ending your game.

I'm sure one of those codes in SHSS is a infinite HP or instant max level cheat. Maybe it'd save the time spent leveling up my monsters and the only things I'd have to do is just do the things that advance the plot.

EDIT: And here is stuff about Shi Kong Xing Shou.

You are correct about a possibility of saving/resurrecting Mitt at the game's climax, as it shows him alive and well in Ballot's home with another person (can't be Ballot or his father, as they are stuck in the middle of the desert). I think it's only a new scene that follows the one with Nina and Claude, which is normally skipped in a casual playthrough.

I am unsure of what the unlock conditions are, but if it just so happens to be "catch every obtainable beast in the game and own seen data of uncatchable beasts", it'd have to be done on a clean save in a single sitting, without powering off or resetting, as doing this scrambles up the "Dex" data, removing monsters.

Another EDIT: Ladies and gentlemen, I give you...

THE MIGHTY MAP. ~OH BABY

96
Game Boy / Shi Kong Xing Shou - Galactic Beasts/Space Time Star Beast
« on: June 03, 2012, 10:30:16 AM »
Hey everyone. I just thought I'd drop in and show off a few things related to SKXS and SHSS.




1st to 8th rows: Main Characters
9th row: Major supporting cast, includes the villains.
10th row: Mugshots that are used on more than one character (some may belong in the ninth row)

Yep! More mugshots, now with just about all of the supporting cast. I didn't bother with the beasts since they're just cropped from their full sprites used in battles, though I do remember Ballot's beast looking in a different direction in it's mugshot.



1st row: Yan Long
2nd row: Chen Hu (Rival)
3rd row: Yan's partners that transform into monsters, in the order they are acquired, not met the first time.
4th row: The characters fought in the towers, or "Tower Leaders".
5th row: Supporting cast
6th row: mugshots used on more than one character.

Incomplete rip of the mugs from Shui Hu Shen Shou up to the part where you fight your rival in the desert (yes, I got that far without using a guide). I am going to say this once. That face Yan Long somehow pulls off where his eyes invert colors scares the living crap out of me. :faint:

If anyone wants to add to/complete either of the mugshot sheets, I'd appreciate the help.


And to top it all off, rips of Yan from the intro.

Pages: 1 ... 5 6 [7]