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Messages - codeman38

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136
Bootleg Bazaar / Interesting stuff for sale elsewhere
« on: September 02, 2012, 12:37:39 PM »
Picrodus
Sep 2 2012, 02:25:30 AM
I also saw a Pokemon game in this auction with an interestiy logo. Its here on a file image.[/quote]Not sure what exactly it is, but I can definitely make out a Sintax logo. I can also see "ACT" on there, indicating that it's a platformer.

Edit: Oh, duh, that's one of the two Sintax games I mentioned above! Somehow I didn't notice the "ACT" yesterday, though. So either it's not Sapphire, or Sintax is lying about it not being a strategy game (not the first time I've seen that; I think I've seen platformers mis-labeled as RPGs before).

137
Bootleg Bazaar / Interesting stuff for sale elsewhere
« on: September 01, 2012, 11:03:27 PM »
Picrodus
Sep 1 2012, 12:25:29 PM
This gameboy multi cart says it has star wars on it.
http://goods.ruten.com.tw/item/show?21206034568209
Found a gowin title in this auction not sure which one it is. http://goods.ruten.com.tw/item/show?21109271372971[/quote]Looks like Magic Lamp. Also, in the far lower right is Vast Fame's Super Fighter S. And two Sintax games that are so blurry I can't make out what they are, other than that they definitely have a Sintax logo on them.

Quote:
 
And something really strange. Pocket monster go go 2?! I'd really like to keep this to myself right now so I'll post an image. How selfish of me :P[/quote]As taizou already mentioned, it's a hack of Kirby's Dream Land 2. But still, impressive-- nobody's actually found a copy in the wild till now!

Also, eagle-eyed viewers may have noticed that the cartridge mould looks quite a bit like Vast Fame's early carts (such as the above-mentioned Super Fighter S!), and it has the same "compatible with NEW GAME" burst at the bottom seen on many V.Fame carts. This is likely not a coincidence.

138
Famicom/NES dumps / The Lion King Legeng (NES) + ROM
« on: August 16, 2012, 11:14:09 PM »
Clearly made at around the same time they made the Wizard of Oz game, judging from the Contra sound driver...

And wow, Simba's walk cycle is...actually quite smooth for a Waixing game.
Oh, also, the level select doesn't actually seem to work.

Pressing the down arrow goes to 2...and then back to 1. Pressing up goes to 4 through 7. (Clearly, the initial "1" is actually 3.) But regardless of what number it shows, the actual level that gets selected is "Brook Shore" (a.k.a. That Freaking "Can't Wait To Be King" Level).

139
Game Boy / MakonSoftStudio
« on: August 12, 2012, 07:52:29 PM »
taizou
Aug 12 2012, 04:49:49 PM
Terrifying 911 I think uses the Link's Awakening sound engine too, which is kind of not hugely surprising since it's credited to Hitek explicitly. It's hard to tell, since the only video I know of is this review, which has a dude talking over most of it, but they talk about the sound around 5:10 and you get to hear a bit of it. Gowin's color games use the LA sound engine too - maybe a developer in common between all three of them there?

The somewhat-unexpected thing is that Terrifying 911 uses PC Paint fonts too, though, so maybe whichever developer that was is tied into the whole Gamtec group somehow? (or maybe they picked up leftover tools and stuff via Gowin from their mono games, which definitely were developed by some kind of Gamtec-connected entity)[/quote]Yeah, I'd thought the same thing from what I could hear in the Terrifying 911 vid. And I'd forgotten about the Gowin games using the same sound engine.

As for fonts, the RPG that's in GoodGBX as "Bokujou Monogatari GB2 (Unl)" uses PC Paint fonts on its status screens. So clearly there's some sort of connection between Hitek and the Gamtec cluster, but...beats me as to how tenuous the connection is.

taizou
 
oh and on a tenuously related note, a lot of Sintax's games seem to be built over the first Harvest Moon - if you compare pretty much any Sintax ROM with Harvest Moon side by side, you can see they basically just overwrote the start of each bank with their own stuff, but left the Harvest Moon data in the rest of it. No idea if they actually made use of any HM code though.[/quote]Ah, yes, I'd noticed that with the Ice Age games a while back.
Oh, also, at least one of Gowin's color games (Magic Lamp) uses the sound engine from Castlevania II.

140
Game Boy / MakonSoftStudio
« on: August 12, 2012, 12:28:57 PM »
Great finds, everyone! Don't know how I managed not to notice this thread till now.

Some more fun with maker codes and other header-related stuff:

* Harry Potter 3 uses "@7" for its maker code, which doesn't seem to correspond to any official licensee. However, it's very close to Takara's code (A7)...as in, literally one bit off...and there's at least one other game that uses "@7": Crazy Richman 2! So perhaps HP3 really is some sort of Vast Fame side project. It definitely doesn't jibe with everything developed by Sintax, which, as mentioned above, uses code 01.

* There are at least two other RPGs which also have a header taken entirely from Bokujou Monogatari, but which aren't from Waixing (they even have a logo for "Hitek" in the ROM). "Heroic Sword" is one of them; the other is in GoodGBX as "Bokujou Monogatari GB2 (Unl)", even though it clearly has nothing whatsoever to do with Harvest Moon aside from the header. Curiously, these also seem to share a sound engine with the relevant Waixing games...which appears to be stolen from Link's Awakening.

* Vast Fame's GBA stuff appears to use the header info from Kiki Kaikai Advance. (Maker code DF, Altron Corporation; game ID DKIJ.) That would explain why their Lord of the Rings game plays an awful lot like Pocky & Rocky, then!

141
Pirate Talk / Finds
« on: August 04, 2012, 12:44:32 AM »
Don't know how I hadn't stumbled across this till now, since it was posted in January, but someone actually found a copy of Zook Hero Z with the manual. It, too, is in...surprisingly good English for VFame, even if it does inconsistently refer to the hero as Luke.

Seriously, did they lose their one translator between 1999 and 2002 or something?

142
Game Boy / Digimon Sapphire (GBA)
« on: August 04, 2012, 12:33:09 AM »
Good catch on the stolen graphics! If it's old news, it was new to me, anyway.

143
Mega Drive/Genesis / Chip & Dale: Rescue Rangers for Mega Drive
« on: July 29, 2012, 11:00:39 PM »
AxelRage92
Jul 29 2012, 09:33:43 AM
among Sega Genesis I've noticed some new-made games similar to Mario 3 & 4 and Ben 10 mentioned in another topic. These include Avatar, Assassin's Creed, Fast and Furious 5 (!), Narnia Chronicles 3, Kung Fu Panda 2 and some others.[/quote]Alas, if the games of those same titles on RuFiles are the ones in question, they're just lazy title/graphic hacks of legitimate games. (But at least now we know what company's responsible for them!)

144
2000-present / Angry Birds and Plants Vs Zombies
« on: July 07, 2012, 12:57:33 PM »
Between the fact that they've been spotted on Qi Sheng Long's consoles, and just the general look of the game (even the fonts)... I'm seconding the Nice Code guess.

145
Mega Drive/Genesis / Chip & Dale: Rescue Rangers for Mega Drive
« on: July 04, 2012, 12:21:26 PM »
Awesome Panda
Jul 4 2012, 12:04:56 PM
The general quality of the games suggest it was developed specifically for Kudos, as does the stolen music. I don't think there are any public domain versions of the games, at least.[/quote]Yeah, I wasn't saying the games themselves were developed as free homebrew stuff. I was just curious whether Kudos actually hired sceners to do some of the work, or whether they just took a bunch of open-source code and stolen TFM mods and hacked at things until they worked. The more closely I look at the quality of things, it definitely seems more like the latter than the former...  :)

146
Mega Drive/Genesis / Chip & Dale: Rescue Rangers for Mega Drive
« on: July 04, 2012, 11:55:40 AM »
I'm still really curious about the actual origin of all these new Russian originals.

At the very least, I am pretty much certain that there's some sort of connection with the Russian Mega Drive homebrew scene, though how close of one, I'm not sure.

I've mentioned this in previous threads about these games, but it totally bears repeating. Grab a copy of TFM Music Maker from Shiru's site, then check out some of the TFM modules that are available on the relevant directory from Modland. Suffice it to say, some of them will sound very familiar.

Edit: And yeah, now that I've thought about it a bit more... probably a very tenuous connection at most. Especially given that Shiru open-sourced his sound code. :lol: Further evidence in this direction is that not all the tunes used in these games are in fact by Russian sceners; one of the tunes in the Pirates of the Caribbean game is by Groovemaster303, who's British.

147
Famicom/NES dumps / Some new Chinese game dumps
« on: July 01, 2012, 10:55:13 AM »
Interesting that at least one of the Nanjing games (NJ050, Hong Lou Meng) is specifically credited to Dragon on the opening screen. Guess this was during the period when Nice Code was still being formed?

Edit: That, or the Nice Code people had the rights to one of the games they made while still at Dragon... but yeah, definitely one of the two.
Gaaaahhh, it's that tune from the OneStation menu and some of Cube Tech's games again in NJ014! Seriously, what is the deal with that?!
As an aside, NJ051 (Luan Shi San Guo) also has a Dragon logo buried in the graphics.

148
Bootleg Bazaar / Interesting stuff for sale elsewhere
« on: June 30, 2012, 08:27:48 PM »
I'm vaguely curious what sort of processor architecture those two handheld consoles actually run on. It's clearly the same hardware between the both of them...

And on "Pntlas vs. Zmoibes"... LOL. What is it with Chinese/Taiwanese companies believing that they can just scramble the letters in a brand name and it's no longer a total infringement of copyright? (See also: "GEMA YOB" and "GEAM BYO" cartridges.) And then, on the screenshot shown on the front of the box, it's "PLANT VS. OMBIES"...

149
Famicom/NES dumps / CaH4e3's Dumps
« on: June 30, 2012, 07:48:26 PM »
I'm pretty much certain that Da Hua Shui Hu was developed by Nice Code. The text display routine and the number font used for the stats are practically dead giveaways.

Forgot about the fact that the video of the actual cart had the Nice Code logo plain as day in the intro. *facepalm* And hadn't gotten to the posts above when I initially commented. D'oh!

(Yeah, I'm having one of those sorts of weeks...)

150
Super Famicom/SNES / Are these SNES Pirates?
« on: June 18, 2012, 08:03:50 PM »
They're legit. The first generation of North American carts were designed like that. (I had a first-gen US SNES, and that is exactly what the bundled Super Mario World looked like.)

They were designed this way so that the cartridge couldn't be removed while the system was powered on-- the power switch was connected to a plastic bit that slid into the notch when the switch was pushed in.

I can't recall why they changed it or when... something to do with cartridges being too easy to get stuck, I think?

Edit: Looking around other forums... there's no official explanation, but the consensus seems to be that yeah, the design was changed because people tried to yank the cartridge out without the power switch all the way in the 'off' position and ended up breaking their systems that way. -_- Guess even Nintendium has limits on its indestructibility...

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