Recent Posts

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21
Other Pirates / Re: Supervision: handheld of the less fortunate
« Last post by Mr. Sound-About on April 25, 2024, 03:01:27 AM »
I scanned the Sonny X'Press prototype cartridge label today, and added it to the scans page. That is all. *burp*

On a truly unrelated note: I was recently on vacation in New Zealand. While there I contacted every arcade I could, just to ask one simple question: “Do you have the game The NewZealand Story?” They answered with a resounding NO. Throwing my hands up in the air in disbelief, I bellowed, “Then what's the point of even having an arcade?!” This world makes no sense.

www.diskman.com/presents/supervision/scans.htm
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Famicom/NES / Re: Is it possible to convert Pink Jelly to a standard NES?
« Last post by lancuster on April 24, 2024, 07:21:57 AM »
I was told that UM5678 games cannot be converted to standard NES format, so it has me doubting the possibility of this. Are you sure it's doable?
This is a standard VT03 game image, Hummer Team has never made games on UM5678.
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Famicom/NES dumps / Re: ggdjr's dumps
« Last post by yhc4913 on April 23, 2024, 10:00:38 PM »
These are New Dump Carts:

Super 7-in-1 (88030402_20210510)
Super 7-in-1 (JY-226)
Super Cool Boy 4-in-1 (K40008) (CB-4008)
Super Game 3-in-1 (KT-404B_20211031)
Super Game 4-in-1 (KT-3445AB_20220126)
Super Game 9-in-1 (11-in-1) (KT-3445AB_20220926)


Cart Photos & Rom Download Link:
https://www.mediafire.com/file/rgtjyp97ck0ta3k/ggdjr%2527s_Cart_Dump_Rom_%2526_Photos_20240415.zip/file

Notice:DON'T REQUEST UNRELEASE DUMP MULTICART ROMS! Don't take the ROMs you exchange with others as yours!
Notice:Prohibit TheBoxGame,IMJUSTIN, and others from passing off resources as their own. Reshare Rom, please indicate the source! Otherwise, I will report to the administrator directly on Discord!
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Famicom/NES / Re: Is it possible to convert Pink Jelly to a standard NES?
« Last post by Y2K05 on April 22, 2024, 10:21:13 PM »
I was told that UM5678 games cannot be converted to standard NES format, so it has me doubting the possibility of this. Are you sure it's doable?
25
Other Pirates / Re: Sunplus SPG293 32-bit consoles
« Last post by APM on April 19, 2024, 12:39:27 PM »
Just created a page on the BootlegGames Wiki for the 32-bit TV Sport Game. There isn't much on there considering how seemingly obscure and difficult to research this console is, but someone had to do it lol.

https://bootleggames.fandom.com/wiki/TV_Sport_Game
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Famicom/NES / Re: Hummer Team Founder
« Last post by lancuster on April 18, 2024, 03:43:12 PM »
Who is Hummer Team founder?
Former employees of the C&E - Hummer Cheng and Silvers Lin:
https://bootleggames.fandom.com/wiki/Hummer_Team
27
Famicom/NES / Re: Is it possible to convert Pink Jelly to a standard NES?
« Last post by lancuster on April 18, 2024, 03:40:34 PM »
There exists a hack of the game Panda Adventure for the NES/Famicom, aptly named Pink Jelly NES.
No, we are talking about a Christmas mini-game, which is only available as a VT03-compatible ROM.
28
Other Pirates / Re: Sunplus SPG293 32-bit consoles
« Last post by APM on April 17, 2024, 09:02:32 PM »
For anyone who hasn't been following this thread too closely, I made a post here where I briefly talked about a 32-bit Wii clone named the WiWi 65 manufactured by Qi Sheng Long, which came with 32-bit games from Nice Code and didn't appear to have been released, and in the same post, also briefly mentioned a similar 48 in 1 system from the same manufacturer (which comes with Shenzhen Niutai games, just for the record), which along with the 65 in 1 I suspected to use SPG293 hardware. Just to go on a side tangent about the 48 in 1 for a moment, I only recently just found out that there was actually solid proof of it using the SPG293 in the form of Chinese copyright filings (They're linked on the BootlegGames Wiki page for Sunplus SPG but are on a website that no longer works. I dunno if there's a way to access the Chinese copyright database still).

Anyway, as luck would have it, I managed to find a Wii clone system with 54 games on Carousell that has a similar menu to the previous two Wii clones I mentioned. It doesn't appear to have a proper name, instead just calling itself something along the lines of "TV Sport Game plus color 32 bits", with the menu calling itself the "Ultimate Sport 54 in 1". The console's box credits it to a "Virtual Interactive", or Vi as also shown on the box. Unfortunately, it's sold out, but here's a link to the listing just to prove that I'm not making stuff up: https://www.carousell.sg/p/tv-games-like-wii-36764154/ - I'll also attach the pictures from the listing here in case the link goes down for any reason.

From the looks of things on the box and menu, it appears to mostly consist of the same 32-bit Shenzhen Niutai games from the 48 in 1. Assuming that all 48 of the 54 games are Shenzhen Niutai games, though, that still leaves 6 extra games. I don't believe those extra games are shown on the box and the picture of the console's menu from the listing shows games that already exist on the 48 in 1 to my knowledge. I also haven't a clue on who could've developed the extra games. I really want to believe that they may be SPG293 Nice Code games though, and I think that it's definitely possible, as Nice Code games being included with other games has happened on at least one plug and play system before to my understanding. The 205-in-1 "Wiii3" console comes to mind, which supposedly does a similar thing if the BootlegGames Wiki is anything to go by, although the Nice Code games are included on a separate 7-in-1 cartridge instead of being built in with the rest of the games, and the 198 games it comes with are currently unknown (the regular 198-in-1 model shows Shenzhen Niutai games on the box, for whatever that's worth). The possibility of the extra games just being more Niutai games or even games from an as of yet unknown developer is also likely, though. I haven't looked too hard but it does seem like this specific console isn't too easy to come by, which makes things annoying to research but also intriguing. Where was this console released? When was it released? How different is it from the 32-bit 48 in 1 console? Not sure if we'll ever find out, but learning that this exists at all is exciting to me and I'm glad to be able to talk about it here.

EDIT: Realized that two versions of the Wiii3 were released. A 198-in-1 model that appears to come with Shenzhen Niutai games according to the back of the box (it's being sold on eBay from Greece at the moment), and a 205-in-1 model with a 198-in-1 cartridge with games of unknown origin (according to an old thread most of them were from Cube Tech? Unless that was ye olde timey bootleg company speculation that no longer applies) and a 7-in-1 cart with 16-bit Nice Code games. Reworded my theory regarding the 54-in-1 to consider this information, although it doesn't affect it by much.
29
Game Boy dumps / Re: Pokémon Esmeralda - Spanish Pokémon Jade (Makon Soft)
« Last post by APM on April 12, 2024, 10:36:15 AM »
By the way, here's a picture of the box Pokemon Esmeralda came in from the dumper (Cris_Kaiju). Going by the price tag on the box I assume this game originally retailed for around 30-40€.
30
Game Boy dumps / Pokémon Esmeralda - Spanish Pokémon Jade (Makon Soft)
« Last post by APM on April 12, 2024, 10:33:14 AM »
Hey guys, got another quick ROM dump release for you all. This time it's for the Spanish version of Makon Soft's Pokémon Jade (no relation to the Telefang hack of the same name), Pokémon Esmeralda (or "Pokémon - La Versión Esmeralda (Special Pikachu Edition)" on the box). I have Cris_Kaiju to thank for this one. This is simply a Spanish translation of their Pokémon themed Sonic Adventure 7 hack, featuring a new title and the story and transition screens translated into Spanish. I'm not sure if they fixed the bug that crashes Stage 1 upon completing it, but otherwise it's pretty much identical to the English version in terms of gameplay.

The raw dump currently only works on hhugboy if you set the unlicensed compatibility mode to "NT (Makon) new" before running it, or if you're using the latest version of mGBA (0.10.3), go to "Tools > Game overrides..." without a game running, and in the Game Boy tab, select "NT (new)" for the memory bank controller and select Save (this setting will reset when you restart the emulator, but just in case, reset the option back to "Autodetect" if you want to continue using other ROMs when you're done). No GBX version this time, sorry. I'd like to look at the cart PCB to exactly know what hardware it uses to create a GBX based on that for the most accuracy before releasing one. So far I haven't been able to find any pictures of it for Pokémon Esmeralda's cartridge, but if anyone is willing to provide pictures of the cart's PCB then I'll likely make a GBX ROM and add it here.
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