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Messages - forgotusername

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61
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 04:54:45 PM »
I'm unsure if this is needed given it's properly emulated now, but here are most of the undumped (as far as I can tell) games decoded. Games of particular note include Howling Killer (variant of The Lion King 3/5), the "Walt Disney's Crash" Jungle Book hack, and amorous wolf Story Box. I'm unsure how to rip "TV Baseball" though (#61 in SPG section), and it might be worth checking the Waixing games towards the end of the AVG section; I'm not very familiar with those so I didn't check them.

In regards to emulation glitches and whatnot...oddly enough, it seems to be the other way around; as in, Nintendulator plays games correctly that don't work on the real hardware. That bizarre Alice Cooper SMB1 hack works fine in Nintendulator for instance, but on the console it freezes instantly. The emulation seems basically perfect though, I don't see any issues or anything.

(minor addendum: it seems like the end of "tennis ball" chr glitched out or something. they were blank bytes in the dumped "tennis" revision so i guess that threw something off?)

62
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 01:08:15 AM »
...How did you decode it, out of curiosity? Did you literally do it by hand with the values, or is there some kind of program that can be used? If it's an easy process, there are a few other undumped games on there that should probably be fixed too.

With that aside...with the search coming to an end, I want to thank everyone who worked on this, and just took interest in this silly little game. I truly appreciate it.

63
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 11, 2022, 07:58:51 PM »
Pikachu5 is definitely in mw9296.bin (PRG from 13A0000-13BFFFF, CHR from 1380000-139FFFF). However, I have absolutely no idea what's going on with the graphics; the game does run though, so it's not a bad dump or anything. It can probably be fixed in some way, as it's likely intentional scrambling (for. some reason), though I couldn't tell you how.

ROM attached, with extremely glitchy CHR.

64
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 07, 2022, 01:38:33 AM »
I hadn't mentioned it here yet, but I did actually get a copy of the console as well. I don't have the ability to dump it or anything, but I recorded a full video playthrough of Pikachu5, which can be seen here:
https://www.youtube.com/watch?v=UlXWPTYA-_c (Part 1)
https://www.youtube.com/watch?v=h5zR70RhBFw (Part 2)

65
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: August 14, 2022, 02:00:59 PM »
Thank you for securing the console. Here's to hoping the dump is successful; but I'm glad the game is now properly documented in the first place.

66
2000-present / "Pikachu5" (Pikachu Wonder Rabbit?)
« on: August 06, 2022, 06:32:59 PM »
Fairly recently, a bootleg plug & play was produced called the Game Station 5 (or "GS5"); modeled after the PlayStation 5. I've known of this console for a while now; but watching videos, it clearly just had that one overabundant 200-in-1 menu (with a basic Nice Code-Inventor mix), just with the first 40 or so games replaced with actual NES titles.

Apparently, however, there are two Game Station 5 models; one with the 200-in-1, and a seemingly less common 1280-in-1 (model no. "NX-85"). Judging by video footage, on the 1280 game model - thrown in the "Etc. Game" category at #305 - is a game labeled "Pikachu5".

Pikachu5 appears to be the long-lost Pikachu version of Wonder Rabbit; which I've... literally been actively trying to find for like, half a decade. The preview image definitely looks like Wonder Rabbit (matching colors etc.), and shows a Moai head which is visible in Wonder Rabbit's CHR data. However, I can't find any videos of the Pikachu5 game being played; and the console itself, while common-ish, poses the risk of me accidentally buying crappy 200-in-1 versions trying to obtain it.

Does anyone here have further information on "Pikachu5", be it from owning this console or somewhere else? Picture of menu attached (sourced from https://youtu.be/0QWX8AZDc8s).

67
Famicom/NES / Prototype games on vintage multicart?
« on: July 13, 2022, 05:28:27 PM »
The other day, I came across a video of a 32-in-1, reset-based multicart (https://youtube.com/watch?v=eO2rswXGHZc). Bizarrely, all of the games are 256k titles (meaning the cart is seemingly 8 MB?), with two of them being well-known, unreleased games: Bio Force Ape and Time Diver Eon Man. I also noticed that Solomon’s Key 2 resembles a known, NTSC prototype revision (mainly evident by the “Biginning” menu typo).

This multicart looks pretty vintage from the thumbnail preview picture (probably mid-to-late 90s?); which would indicate this isn’t just a case of copying internet ROMs, as Bio Force Ape in particular wasn’t dumped for many years. Does anyone know more about this cartridge, or if it’s been analyzed to make sure these aren’t undocumented beta revisions?

68
Pirated Work / 64-in-1 Classic Player (custom Famicom/NES multicart)
« on: April 01, 2022, 12:54:53 AM »
I haven't been around this forum much recently, but I wanted to share a little project here; which has been in the works for ages, and has now officially been released.

This is the "64-in-1 Classic Player": a fan-made multicart I developed with 64 of my own Famicom/NES hacks. This is effectively what became of my multicart I "announced" (in an. admittedly terrible way that no one even understood) on this forum around 2018 or so; though it's gone through many, many changes since then. It is based on the "Game Prince RS-1" hardware-wise, and was designed to resemble the bootleg "plug & play" Famiclones.

I have attached a download of the complete ROM below, alongside a preview picture. For a complete development archive (including single-game ROMs and other little tidbits), see the following link (hosted on archive.org): https://archive.org/details/64in1.

(And for the tech-savvy folk here: there are several "secret" games which can only be accessed via debugging. Can you find them?)

69
Hacker Center / Re: Retro Arcade Machine X debugging
« on: October 06, 2021, 05:38:57 PM »
Sometimes you just overlook the simplest things...

I saw the user "DreamGear Fan" mentioned the other day that VT369 sprites can be viewed as SNES "Mode 7" graphics in YYCHR. I actually directly used YYCHR to help rip the previous files in this thread, but somehow just... never thought to check the Mode 7 graphic viewer. Because of that discovery though, I was able to do a full, 100-percent analysis of the system's code.

The main notable find - as I suspected was in there somewhere - is the VT369 Super Mario Bros. hack, somewhat based on Inventor's "Pandamar" hack. There were a few more surprises too, though - such as a VT03 Mach Rider hack titled "Gear Master", and a few more "unknown" games (including a ping-pong and a sorta-mowing game?) that don't seem to be on any variants of the console. I also found a test menu, which can be accessed by holding A and B while turning the system on.

Attached below are four ROMs (including the Mario hack) which I believe are unused, alongside the test menu. I have also attached a .txt documenting all of the games inside the code - used and unused - with their HEX addresses, file sizes, and any other notable information.

70
Famicom/NES / Opening strange NES "compressed" formats?
« on: August 22, 2021, 09:00:24 PM »
I came across a Russian YouTube channel by the name of "Всё Китай" (https://www.youtube.com/c/%D0%92%D1%81%D1%91%D0%9A%D0%B8%D1%82%D0%B0%D0%B9%D0%A0%D0%A3), which reviews a bunch of plug & play-ish consoles and whatnot. Generously, some of the videos' descriptions link to full dumps of the SD card directories for the consoles - some of which include NES ROMs.

...In most cases, however, all of the ROMs are in strange, seemingly compressed formats. Some consoles have ".ncs" files (in https://youtu.be/8yFOGyDk1QM & https://youtu.be/ti4cVkOJuek), another has ".zfc" files (in https://youtu.be/1LXntKWCizY), etc. While I messed around with some files to experiment, I couldn't figure out any way to turn them back into proper ".nes" file format. Does anyone have a clue as to how the ROMs could be properly extracted?

I'm guessing there's nothing unique on these, they all seem to be (badly) renamed internet ROMs; though I did see a few curious names that I don't recognize (like "Gird Dance.ncs", and completely indecipherable crap like "d4cjqrdz.ncs"). I think it's worth checking over to see if anything unique is buried in these...

71
Hacker Center / Re: Retro Arcade Machine X debugging
« on: December 21, 2020, 03:51:44 PM »
Due to an occurrence I like to call "I woke up at 5 AM and I could never go back to sleep", I did a deeper analysis on this thing. Since Nintendulator now supports the VT369 format, I can view that format of games easier; and there is...a lot to unpack here. So much that I really can't even document all of it. But I thought I'd mention what's there, to the best of my ability.

Basically, it seems that every Cube Tech VT369 hack is in here. That includes ones like the Donkey Kong Jr./Jr. Math hacks, which were not on the My Arcade console, but appeared on some 230/240-in-1s from other manufacturers. But more interestingly, there are at least eight hacks that have appeared on some of the plug & plays (in 2x resolution), but I don't think any mini arcades (which are 1x resolution) with them have surfaced. Those eight hacks are of:

*Bokosuka Wars (seems broken...)
*Glommy Chess
*Hon Shougi
*Magic Bubble (Nice Code Tetris)
*Ms. Pac-Man (Tengen)
*Pac-Man
*Tetris (Tengen)
*Xiao Ma Li

There are multiple Cube Technology original games that go unused as well, including:

*Cube (puzzle game)
*Love's Arrow (shooting game, hit both hearts at once)
*Unknown table tennis game
*Unknown puzzle game, Zuma-ish
*Unknown music/rhythm game
*Unknown karate game, smash the objects

I was only able to rip games that were 256K or 512K in size; meaning there are possibly more unused, larger-sized ones that I couldn't access. But I'll save trying to find those for another sleepless night; for now, here are the ROMs of every game listed above.

72
Hacker Center / Re: Game Sporz Wireless Ping Pong debugging
« on: July 12, 2020, 05:46:54 PM »
It appears Nintendulator was updated to support the Game Sporz (it now works under mapper 256.1). From here, I was able to *kind of* get the unused games running. The graphics do not work even close to properly, so I presume they're intended for a different format/mapper/whatever. However, the PRG runs fine, and also shows that these are in fact VT03 games, even if they're lazy VT02 conversions. Here are the still-broken downloads for all four, plus the iNES-headered Game Sporz ROM.

73
Hacker Center / Game Sporz Wireless Ping Pong debugging
« on: July 07, 2020, 02:06:22 PM »
Recently, a long-awaited plug & play ROM was dumped - the Game Sporz Wireless Ping Pong system. This is one of few consoles to feature the Cube Technology VT03 hacks, including the Pac-Man hack "Eat Bean". While it will eventually be added to MAME, it doesn't seem to work in Nintendulator - I tried dozens of iNES header settings to no avail.

Looking in the CHR, I noticed something odd - following the Ping Pong game, there's a row of four unused games. One is a VT03 Nice Code thing - seen it before, forgot the name, too lazy to figure it out. The other three are hacks of Exerion, Lode Runner, and Star Gate. The weird thing is, they're actually VT02 (standard NES) graphics, converted to the VT03 format without any enhancements (they might have VT03 title screens? I can't tell). The former two seem to be identical to Inventor's Overlord and Deflower hacks, respectively; the Star Gate hack is similar to Power Joy's Atomic Blast hack, but some of the sprites are a bit different. Unfortunately, that's as far as I can test until I can figure out how to emulate the damn thing, but I figured I should document it here regardless.

Download attached of a VT02 conversion of the Star Gate hack.

74
Other dumps / Re: RS-70 648 in 1 "Monkey King 3B" based
« on: July 06, 2020, 05:49:37 PM »
I still haven't gotten a full extraction (for the record, I have no clue how to use binwalk, I just converted the .bin to .zip and extracted it...), but I found a full list of games somewhere in the file. From there, I ripped any games that sounded unique, and found two new ones; "SpiderMan3" and "TheLegendOfKhresna".

From what I see in the list, "Crash", "Higame1999SuperDonk", "JungleExplore", "Link", and the Genesis-based "hangman" are most likely undumped ones as well. But my file cuts off at LittleMagic (which I guess is why it ran properly as it?) so I can't access those. If anyone wants to look and has the technical know-how, those are the ones worth checking.

Downloads attached of the two roms + full gamelist.

EDIT: Forgot to mention that Hangman may be the pirate original released in 2007 by, drumroll...AtGames. Combined with the identical emulator(s), that could prove AtGames has ties to the bootleg market - which was already quite obvious, but not to this extent...

75
Pretty sure this is what you're looking for, from the recently dumped RS-70.

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