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Messages - forgotusername

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46
2000-present / Re: 3-in-1 Playpower Help
« on: August 14, 2023, 07:37:09 PM »
They could be trimmed theoretically, but it is difficult as certain parts of the games are effectively built into each other (for example, the Quiz Game title screen is connected directly to the 3-in-1 selection menu). The main reason I could trim Malaria is that it's towards the end of the PRG data, and it only uses 8k of CHR data.

As a side note, much of the source code for the Play Power is publicly available (seen at https://code.google.com/archive/p/playpower/source/default/source and http://playpower.pbworks.com/w/browse/#view=ViewAllObjects); I believe this is where the 3-in-1 ROM itself originated from. It's possible the games could be assembled directly as individual ROMs from the source, though that would be beyond my capabilities to do. Interestingly, a bunch of pre-assembled "prototypes" and test programs are in there, as well as various VT02 documents and whatnot...

47
2000-present / Re: 3-in-1 Playpower Help
« on: August 14, 2023, 04:45:33 PM »
The games on this ROM appear to be built together, i.e. they cannot be completely separated from each other like most multicarts. Out of curiosity though, I messed with a debugger and found code to make the menu automatically load into each game:

Address line #1DEA0:
first two bytes to ff = hanuman quiz game
first four bytes to ff = malaria
first six bytes to ff = hanuman typing game

As such, I was able to get them into separate ROMs, but not in the conventional method as most multicart extracts. Additionally, I was able to trim Malaria into a smaller 40k file.

48
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: February 01, 2023, 01:22:45 PM »
I was looking through the My Arcade "Pixel Player" ROM and, for whatever reason, Teamboys is in its coding unused. I kind of expected it to be hacked from Pikachu5 directly, but it actually just seems to be Wonder Rabbit-derived...all graphics for levels 3 and 4 are just blacked out in the data, along with (as I assumed was the case) the entire scoreboard. Download attached (note that it seems to only function on Nintendulator)

49
Famicom/NES dumps / Re: Bollywood 2003 is finally dumped (Kinda)
« on: January 14, 2023, 10:17:42 PM »
The ROM actually works fine; it's just overdumped by around 128K of extra data. I discovered the same YouTube video recently, alongside a video of someone who dumped an "alternate" version called "Bollywood 2007". Based on the 2007 version's code, I was able to reduce the 2003 version to run correctly.

I have attached both working ROMs below. Someone should probably alert the YouTuber that the file is actually a good dump, I wasn't really sure how to go about that...

50
Other Pirates / Re: In search of a game..
« on: December 21, 2022, 11:13:51 AM »
Going by your mention of Frogger, I’d guess the console is some variant of the VG Pocket, which would indicate it’s a Jungletac game… the closest match I can think of is “Yummy”, which is on some other consoles like the Zone 60. The game itself is a clone of a Super Famicom title known as Gussun Oyoyo iirc.

51
Other Pirates / A legal Coleco conspiracy
« on: December 07, 2022, 02:12:27 AM »
I was attempting to edit the AtGames page on the BootlegGames Wiki, as I noticed the list of "pirated games" was a bit lacking. I recalled hearing that two old Sega games, Zaxxon and Space Fury, appeared on some AtGames consoles seemingly without license. Some consoles even have a bizarre "sequel" to the latter called Ms. Space Fury, which really just defies all explanation...

In researching, however, I came across something strange. In the game lists, both Zaxxon and Space Fury are apparently the ColecoVision versions; and are licensed solely through "Coleco", not Sega. I suppose it could make sense for - through some weird 80s contract - Coleco to own the rights solely for the ColecoVision ports. However, it goes much, much deeper...

As it turns out, there are lots of games "licensed" in this way. So much, in fact, that I can only count eight games licensed through Coleco that would logically be owned by them; the other thirty-seven would not be. Notable titles among this catalog include Konami's Antarctic Adventure, Taito's Jungle Hunt, Universal's Space Panic, Exidy's Pepper II, and dozens of others. Furthermore, a majority of these games have seemingly-fradulent trademark registries; either registered by Coleco directly, or a number of weird other companies that seem to connect back to Coleco. This has evidently been going on for about a decade; and with all this in mind, I'm shocked that I've never seen anyone bat an eye to it.

Does anyone know what the deal is here? I'm really lost as to what's truly going on...

52
Game Boy dumps / Re: Ankos' Games
« on: November 15, 2022, 01:34:06 PM »
Would you be able to post the full multicart ROMs, or is it a case where they were incomplete dumps or something? I'm really impressed with the dumps here though, almost all of these I have never seen at all.

53
2000-present / Re: Game Sporz IR Genie 45 in 1
« on: October 17, 2022, 08:00:39 PM »
Was there ever an update on this? I was quite curious to know what was on it.

If you still need a dumper, you could try contacting David Haywood (https://twitter.com/MameHaze), and determine where to send it from there.

54
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 24, 2022, 05:04:39 PM »
It appears yet another Pikachu5 variant has surfaced... appearing on some other random console ("MGT" Console de jeux), listed in the menu as "Teamboys". It's not really that much of note, I'm just shocked to see there are still even more of these. Going solely by stock images, the entire HUD seems to be removed...

It appears I never posted the TV Baseball ROM here; I did actually figure out how to find it, so I've attached the belated download (alongside a Teamboys picture).

55
Famicom/NES / Re: 11-in-1 Penguin Games
« on: September 20, 2022, 05:14:31 PM »
This might sound like a stupid question, but does Thin Ice work if it's put in a different menu slot (e.g. as game #1 instead of #4)? I recall one of the menu slots for the 11-in-1 being finicky to work with for some reason; while the other ten slots worked fine with everything.

The new hacks are nice, I like the theming.

56
Mega Drive/Genesis / Re: Pain of the Pocket Player
« on: September 18, 2022, 12:50:37 PM »
Thank you so much for decoding it. I didn't really think about it being HEX as opposed to binary, that does explain why it worked differently.

Which of the programs worked to decode it? I'm kind of curious if the full menu can run on standard Genesis hardware, it might be worth putting the entire dump in there (it has lots of unused data etc., including unused [pirated] games and testing programs)

The Basic Fun arcades are a bizarre mixture of different hardware types; some are NES-based, some Sunplus, and a large majority are just handheld LCD fare (some even in black and white). Fix it Felix is one of the Sunplus types, I believe David Haywood has been working on emulating those (https://youtu.be/N_LBdoyQ0wQ). Most of the NES/VT ones aren't dumped yet, save for I think the Oregon Trail...

Edit: oddly testing it out further, the game seems to have considerable slowdown for some reason...I tried four different emulators, all with the same result. I wonder if it's expecting more power than a standard Genesis can output or something? I can't imagine it being due to the decoding process, it seems like it has issues at a hardware level

57
Mega Drive/Genesis / Pain of the Pocket Player
« on: September 17, 2022, 05:44:45 PM »
With the recent decoding of the NX-85's code scrambling, it occurred to me that the My Arcade "Pac-Man Pocket Player" handheld does a similar thing (though applying to the full data, not just graphics). That console is based on Sega Genesis/Mega Drive clone hardware, but features a newly-created Genesis port of Pac-Man; which as far as I know was never used anywhere else.

Out of curiosity, I analyzed the code of the Pocket Player, and found that the swapping method is quite simple. Using an extract of the Pac-Man ROM, I attempted to decode it using the EEPROM Pin Swapper tool used with the NX-85; but no matter what I input, I can't get it to unscramble correctly. I can get basically half of it to unscramble with the EEPROM tool; the rest I could logically do by hand, but I'd much rather do it by machine if that's a possibility.

Can anyone think of a way to decode this properly? The technical details are as follows. I have also attached the unaltered Pac-Man code if anyone wants to experiment with it.

Quote
Every line of code has its bytes flipped backwards, divided into sets of four sections. Pattern example:

00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F (standard)
03 02 01 00 07 06 05 04 0B 0A 09 08 0F 0E 0D 0C (pocket player)

By swapping pins A0 and A1 in the EEPROM Pin Swapper, the pattern is halfway fixed in a pattern like this:

03 01 02 00 07 05 06 04 0B 09 0A 08 0F 0D 0E 0C (a0-a1 pin swapper output)

Trying to swap pins A4 to A9, or any of the D pins, seems to screw the code up.

58
2000-present / Re: Nice Code Software
« on: September 13, 2022, 05:12:03 PM »
I do have a copy of it, I believe it came from archive.org (in the "Undatted NES" set).

59
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 13, 2022, 04:56:41 PM »
Interestingly there's a Nature Color Game copyright in that XB805 version... the CHR for it is blacked out, but filling it with letter tiles spells it out automatically. I'm inclined to say that this version still postdates the Nanjing release; as it has the updated tutorial screen text seen in Wonder Rabbit, while the Nanjing version doesn't (note the tutorial only displays in the multicart for some reason, not the extracted rom)

I'm unsure whether to consider Pikachu5 the "official" name or not; I write it that way mainly to avoid confusion with similar games. It would make sense as a title I feel, since the "5" presumably relates to there being five characters. I put a redirect on tcrf for "Pikachu (Nice Code)" toward the Pikachu5 article, so it is still categorized by both names.

60
2000-present / Re: "Pikachu5" (Pikachu Wonder Rabbit?)
« on: September 12, 2022, 07:30:02 PM »
Oh wow I didn't catch that Bomberman... I've never seen that at all, decode attached.

I checked the Tennis Ball data again, and it seems that the glitched area is... unscrambled CHR from another game?? Not sure if it's unused data or part of an actual game in the menu; I attached the raw .bin of the unmodified area just in case.

I can confirm Dringle and Rad Racer 2 are like that on real hardware, exactly the same way it looks in Nintendulator.

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