Recent Posts

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91
Hacker Center / Re: Project BRUH
« Last post by TheBestNiceCoder on February 24, 2024, 09:20:25 AM »
I made this to make the board less dead
92
Hacker Center / Re: Project BRUH
« Last post by Vikograd on February 24, 2024, 05:49:45 AM »
What sort of hacks are these? sprite hacks or cheats to make the games more fun
93
Hacker Center / Project BRUH
« Last post by TheBestNiceCoder on February 23, 2024, 02:37:46 PM »
dead board

Anyways, i made this collection of hacks for y'all, i hope you enjoy!
94
Famicom/NES / Re: miscellaNEouS files
« Last post by lancuster on February 20, 2024, 01:15:25 PM »
It would be great to see these games in a separate form and without binding to the keyboard:
95
Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on February 20, 2024, 09:45:10 AM »
Thank you, I was unable to rip Puzzle and Xin Ji Zhan Jiang previously (outside of some of the hacked variants).
96
Famicom/NES / Re: miscellaNEouS files
« Last post by lancuster on February 20, 2024, 02:03:26 AM »
Puzzle game from Asder educational Famicom cartridge:
97
Famicom/NES / Re: miscellaNEouS files
« Last post by lancuster on February 19, 2024, 07:39:56 AM »
Posted here in case anyone doesn't have a rom of this game:
98
Famicom/NES / Re: miscellaNEouS files
« Last post by TheBestNiceCoder on February 18, 2024, 10:23:26 AM »
I still like the nasty colors
99
Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on February 18, 2024, 01:51:29 AM »
Here are five of the "Super" hacks seen on some early 90s multicarts - Super Donkey Kong 3, Super Galaxian, Super Pac-Man, Super Pooyan, and Super Star Soldier. These are pretty simple hacks conceptually; Super Pac-Man greatly increases Pac-Man's speed (similar to the arcade "speed-up chip" hack), while the other three just increase the player's bullet speed/power. Some multicarts also feature a "Super Star Force", though I haven't included it here for the simple reason that I can't figure out what it actually changes (outside of some nasty title screen coloring...)

Normally, these games are built into the original versions in code (i.e. unhacked Pac-Man runs on the same file as Super Pac-Man); I wasn't able to rip them for the longest time because of this. However, I came across a couple multicarts which run the "Super" games separately from the originals, allowing them to be extracted.
100
Famicom/NES / Re: miscellaNEouS files
« Last post by forgotusername on February 18, 2024, 12:45:49 AM »
I don't believe I've run into Sharpnull before (first I've heard of the name), but I found that he created more elaborate decodes of the Digital EZ-LG games; I've attached them here, as they should probably supersede my attempt posted here previously.
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