- BrydoRX
- Aug 27 2011, 04:12:12 AM
It's been ten days so... is the game dumped yet or what?[/quote]I'll try to be more punctual with your free games in the future.
Ruby cart hangs in an actual GBA, tried on multiple systems and either sticks at a white screen or actually turns the screen off but the system stays powered on. ROM dumped as a 128Mb game with 512k SRAM save, headered as DIGI WORLD.
Hangs at a white screen with background music on VBA, same on Supercard GBA flash cartridge.
Plays without problems on my EZ-Flash II flash cart?!?
I think both the real cartridge and VBA might have to do with a gamesave problem. The game has a quick backup battery check prior to booting, so I need to do a bit of investigating.
I don't think the battery check does anything - when I got my copy the battery was dead and it'd still pass the test. It only seems to do the test every so often though, it seems to be triggered more often if I turn the gameboy off and on rapidly AFAIK. Maybe it's really a copy protection routine disguised as a battery check or something.
Is your cart a newer copy from volumerates or ebay or somewhere like that, or an older original one?
I noticed VBA hangs at the battery check (black "BATTERY OK!!!" screen) sometimes instead of the white background with the title music playing. I also tried it in gPSP with the same results. Seems this EZ-Flash II cart is all it's going to work on.
If the cartridge actually worked in a real system I could get a better answer, so I don't know if it's an original run or a reprint. I've got a CIB copy coming sometime this week so hopefully that will yield some better results.
Not sure if this is a foolproof way of telling but I'm pretty sure my Rury is original and my Sapphire is a reprint, and Rury has "Model No. AGB-022" on the back but Sapphire has "Model No. AGB-004 Pat. Pend Made in Japan".
What are you using to dump it btw?
If that's so then this is a reprint. I'm using a USB cartridge reader/writer to dump, it spits out a GBA image and also allows you to read/write gamesaves depending on the save type.
So I played this on my EZ Flash II up till a point you could save, made a save in both slots. I was hoping to grab that valid savegame and possibly use it if an existing one was needed for whatever reason.
Tried to dump the .sav from the cart, the dumper acts as if there is no save. Then I thought I'd put a second copy of Ruby on the cart to see if it could load the original savegame. Did that, booted it, greeted with the white screen and BGM playing, the same error when the ROM is used on anything.
Loaded my original working copy and.... white screen on that one too. I've reformatted, reflashed, everything I can think of and I can't get it to work again on the EZ Flash. Extremely strange.
Seems Vast Fame just screwed up and made this game impossible to save in. Not the smartest people are they :/
I don't think Vast Fame screwed up - my copy of Rury saves fine. More likely whoever was reprinting it screwed up in their attempts to crack the copy protection (same as with Sapphire).
It saved fine from the minute you got it, or did you have to replace the battery? All I know is I used to have the original Taiwan cartridge and it didn't save either, so all of this talk just gave me the impression all carts are screwed like that.
Yeah, I had to replace the battery, but that's nothing to do with the game's coding or anything - it's just the usual problem of bootleg GBA carts using cheap batteries that don't last very long. Worked fine after that.
Looks as if I have dumped a working copy of the English version of Ruby from one of the cracked reprint carts. I have to double check it to make sure the save feature works correctly.
Like was mentioned before I don't know if it was the copy protection or the method to defeat it (or a combination of both) the savegame feature of both Ruby and Sapphire is messed up. I'm thinking that Ruby shouldn't have the weird variety of bugs that Sapphire did because it doesn't have an auto save at points, it only has the manual save from the menu. I noticed on the actual cartridges that even though they save correctly there is no way to save/load SRAM like you normally can with dumpers or dumping software. On my USB dumper it actually crashes the program, and on the dumping software used on DS the save type is listed as "unknown" and the option to save or write SRAM isn't even present.
Risked danger at the world of the digimon to evolve! Two-fisted! and digimon together risk danger!!v
http://s4.zetaboards.com/PGC_Forums?topic=9237615/1/ (http://s4.zetaboards.com/PGC_Forums?topic=9237615/1/)
I'm really sorry for bumping this thread guys, but it's REALLY important (maybe).
Okay, this mornin I thought "Hey I'm bored. Let's lol at some engrish!!".
I stuck in my Rury cart, and guess what I see? (well hear)...
"...Cracktro music?!" (or something that sounds like its from an action movie)
Guys, I think the game was either already dumped by someone BEFORE the reprints, or my carts 'died' :'(
I'll make a video ASAP!