Author Topic: Shenzhen Nanjing's consoles  (Read 8082 times)

Awesome Panda

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« Reply #15 on: June 02, 2011, 07:42:14 PM »
As far as I can tell from those images, this thing was produced on January 11th last year. (Or November 1st, or January 10th this year. What date system does China use again?)
« Last Edit: June 02, 2011, 07:42:51 PM by Awesome Panda »

taizou

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« Reply #16 on: June 02, 2011, 07:49:40 PM »
I think its YY-MM-DD. at least thats what they usually use on electronics. but the date on the centre PCB is 110111 which would be 11th Jan 2011 however you slice it, so its fairly recent.

takashi

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« Reply #17 on: June 02, 2011, 07:50:27 PM »
Timetop uses month-day-year on their boards, so I'd say it's November 1st, 2010

taizou

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« Reply #18 on: June 02, 2011, 08:15:08 PM »
but surely that'd make the date on the centre board November 1st 2011? which doesn't seem too likely to me. :D

takashi

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« Reply #19 on: June 02, 2011, 09:14:44 PM »
110111 is 55 in decimal :)

Awesome Panda

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« Reply #20 on: June 02, 2011, 09:21:13 PM »
takashi
Jun 2 2011, 09:14:44 PM
110111 is 55 in decimal :)[/quote]It might be, but I don't know what binary has to do with this whole date issue. :lol:

Also, I assume that you'd put up videos of some of the games in the near future like the Time Top Famiclone. /:)

And how would these games work on an emulator anyway? Would it be the VT168 mode in EmuVT?
« Last Edit: June 02, 2011, 09:22:00 PM by Awesome Panda »

takashi

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« Reply #21 on: June 03, 2011, 06:00:45 AM »
Cheetahmen
Jun 2 2011, 09:21:13 PM
takashi
Jun 2 2011, 09:14:44 PM
110111 is 55 in decimal :)[/quote]It might be, but I don't know what binary has to do with this whole date issue. :lol:

Also, I assume that you'd put up videos of some of the games in the near future like the Time Top Famiclone. /:)

And how would these games work on an emulator anyway? Would it be the VT168 mode in EmuVT?[/quote]The whole silkscreen is GB055A(110111), what would be a hell of a coincidence.

I'll make some videos. I'll probably skip the ones that already have good video on Youtube, though.

As for emulation, we'll know when I'm done! Hopefully, it will run in VT168 mode in EmuVT. Since it's a large dump (around 32MBytes of data) it will be the last one I'll tackle.

Awesome Panda

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« Reply #22 on: June 03, 2011, 06:16:26 AM »
takashi
Jun 3 2011, 06:00:45 AM
I'll make some videos. I'll probably skip the ones that already have good video on Youtube, though.[/quote]I think you're aware of this already, but Taizou uploaded videos of a fair few of them.

codeman38

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« Reply #23 on: June 03, 2011, 08:37:58 AM »
Anyone figured out what the menu music is from yet, incidentally? I was seriously going through all the Capcom NSFs in my collection and couldn't find it.

Awesome Panda

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« Reply #24 on: June 03, 2011, 09:55:07 AM »
codeman38
Jun 3 2011, 08:37:58 AM
Anyone figured out what the menu music is from yet, incidentally? I was seriously going through all the Capcom NSFs in my collection and couldn't find it.[/quote]I haven't found it, but I have figured out that it's not one of the games on the Capcom 30-in-1. (Which is basically a collection of NSFs)

codeman38

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« Reply #25 on: June 03, 2011, 10:49:03 AM »
Found it! It's not Capcom. It's Natsume! (Which, admittedly, actually did cross my mind-- their music does often sound very Capcom-esque.)

"Shadow of the Ninja", a.k.a. "Kage" and "Blue Shadow".

http://www.youtube.com/watch?v=eMgrhcho5tA
« Last Edit: June 03, 2011, 10:51:44 AM by codeman38 »

Awesome Panda

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« Reply #26 on: June 03, 2011, 11:19:03 AM »
I was kind of thinking that myself, but being the idiot I usually am I didn't bother to check.

codeman38

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« Reply #27 on: June 07, 2011, 11:40:12 PM »
In case you missed it, Takashi has started posting videos of some of the games from the NJ Pocket on his YouTube channel:

http://www.youtube.com/user/takashioomoto

Observations so far:

  • Yep, that's totally Subor's baseball game. Which would not surprise me if it was actually developed by Cube Tech, between the graphic design and sampled music.
  • F1 Champion... actually doesn't look half bad. Now sound, on the other hand, is a different story, with that grating grinding noise... but it doesn't look half bad, anyway. Also, Cheetahmen is right-- that music is indeed sampled from Power Rangers, specifically the movie-licensed game for SNES.
  • Game 6... to reference two movies at once, there is no Game 6, because the first rule of Game 6 is that you shall not talk about Game 6. :-p But seriously, as a commenter points out, the sprites are stolen from SNK's "Mutation Nation". I'm pretty sure that music is also sampled from some SNES game-- it sounds oddly familiar, but I can't place it.
« Last Edit: June 07, 2011, 11:56:53 PM by codeman38 »

taizou

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« Reply #28 on: June 08, 2011, 12:02:31 AM »
something random i noticed - the HUD glitch in "Explosion" you can see here doesn't happen on this console. So either they fixed it or you were right about it being a PAL/NTSC issue.

Awesome Panda

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« Reply #29 on: June 08, 2011, 06:01:19 AM »
codeman38
Jun 7 2011, 11:40:12 PM
I'm pretty sure that music is also sampled from some SNES game-- it sounds oddly familiar, but I can't place it.[/quote]I'm not entirely sure on that myself. If anything, it sounds like a bad MIDI file to me.