I was wondering what I could do to get my hands on VGM packs from the following bootleg games:
• Super Mario World 64
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The majority of Super Mario World 64's soundtrack is stolen from various megadrive titles which I'm pretty sure all rely on the GEMS sound driver.
Unfortunately, I do not know which games specifically it took tracks from.
You can check some of the GEMS games listed here: http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List (http://gdri.smspower.org/wiki/index.php/Mega_Drive/Genesis_Sound_Engine_List)
- kyusawamura
- Jul 2 2015, 09:56:49 PM
Also, I would like to improve the music in SMW 64. Is there any easy way to replace music files in a ROM, or a tutorial for dummies on how to do that?
Many thanks!
-Kyū[/quote]
As for recomposing the music, it would not be an easy task to re-insert the tunes into the rom, as it would require knowledge of how the sound code works.
GEMS does have some decent documentation floating around on the internet, but I'm not sure if the few Super Mario World tunes that are in the game actually use GEMS as well. This essentially means that you would either have to make your music in the correct format for the sound engine, or you would have to develop a method/tool for converting exports from Deflemask to the format.
I think the tracks in Super Mario World 64 (with the exception of the title screen and level 1 themes) are taken from TaleSpin, Super Battletank and Jeopardy for some reason.
I just checked, and the those three seem to be the majority of SMW64's sound track indeed. Unfortunately, there doesn't seem to be a VGM rip available for the MD version of Super Battletank; there is a rip of the SNES version though. There still seem to be a few tracks though that aren't from any of those three.