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Discussion Center / Famicom Fighters
« on: April 28, 2017, 12:24:47 PM »
Look who's finally here!
https://www.youtube.com/watch?v=NyG0JIsxjrQ
Download: http://mcjimmy.net/fcf
Changes:
(There might be some other changes in this build I forgot because it's been so long)
System
----------------------
-New stages: Abord The Ship (Kick Master, Thonolan's stage) and an extra stage...
-Added the team commands to the controls menu that were added in the last update. (oops)
Characters
----------------------
-Dig Dug has finally been added.
-All special moves can be done by pressing punch or kick now. Some moves got new variations because of this.
Mario:
-Fireball: Kick variant has Mario throw a fake fireball out.
-Raccoon Tail:
--Punch: Travels shorter and is safer but does less damage. In the air, it's the same as the default.
--Kick: On ground, it's the same as default but the air version travels farther.
Urban Champion:
-Some new sound effects were added to his special moves.
-Rising Upper: Punch version is similar to the default but it has a more shoryuken-ish motion and a bit less range. Kick version has slide forward and then do a straight-up uppercut.
-Fistful Fury (New command: Forward, Down-Forward, Down, Down-Back, Back, Punch): Punch version is the same as default but does not knock down. Kick version does more damage and knocks down but can't be super cancelled and is more unsafe.
Samus:
-Screw Attack: Punch version travels less distance, jumps shorter and does only 3 hits.
Mega Man:
-Charged Shot: Kick version has Mega Man walk forward for a bit and then unleash a shot. Can't be comboed into but can still be super cancelled out of.
-Charge Kick: Punch version doesn't travel as far.
Simon:
-Dagger Toss: Kick version has a delay on the start-up and a slightly shorter recovery time. Can't be comboed into but can still be super cancelled.
-Backflip: Punch version does a shorter backflip that goes farther back.
-Fixed an issue where Holy Flame could only be done by holding Down-Back and then pressing Forward + A
Bomberman:
-Air Strike: Punch version retains the invincibility and travels less distance. Kick version travels farther than the default did but drops the distance. Both moves have got their damage nerfed slightly.
-EX Air Strike: Gains invincibility.
https://www.youtube.com/watch?v=NyG0JIsxjrQ
Download: http://mcjimmy.net/fcf
Changes:
Spoiler: click to toggle
(There might be some other changes in this build I forgot because it's been so long)
System
----------------------
-New stages: Abord The Ship (Kick Master, Thonolan's stage) and an extra stage...
-Added the team commands to the controls menu that were added in the last update. (oops)
Characters
----------------------
-Dig Dug has finally been added.
-All special moves can be done by pressing punch or kick now. Some moves got new variations because of this.
Mario:
-Fireball: Kick variant has Mario throw a fake fireball out.
-Raccoon Tail:
--Punch: Travels shorter and is safer but does less damage. In the air, it's the same as the default.
--Kick: On ground, it's the same as default but the air version travels farther.
Urban Champion:
-Some new sound effects were added to his special moves.
-Rising Upper: Punch version is similar to the default but it has a more shoryuken-ish motion and a bit less range. Kick version has slide forward and then do a straight-up uppercut.
-Fistful Fury (New command: Forward, Down-Forward, Down, Down-Back, Back, Punch): Punch version is the same as default but does not knock down. Kick version does more damage and knocks down but can't be super cancelled and is more unsafe.
Samus:
-Screw Attack: Punch version travels less distance, jumps shorter and does only 3 hits.
Mega Man:
-Charged Shot: Kick version has Mega Man walk forward for a bit and then unleash a shot. Can't be comboed into but can still be super cancelled out of.
-Charge Kick: Punch version doesn't travel as far.
Simon:
-Dagger Toss: Kick version has a delay on the start-up and a slightly shorter recovery time. Can't be comboed into but can still be super cancelled.
-Backflip: Punch version does a shorter backflip that goes farther back.
-Fixed an issue where Holy Flame could only be done by holding Down-Back and then pressing Forward + A
Bomberman:
-Air Strike: Punch version retains the invincibility and travels less distance. Kick version travels farther than the default did but drops the distance. Both moves have got their damage nerfed slightly.
-EX Air Strike: Gains invincibility.