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91
Famicom/NES / Re: miscellaNEouS files
« Last post by lancuster on March 09, 2024, 07:42:03 AM »
No, and creating one would be difficult, as the game uses 8x16 sprites, which make the MMC3's scanline counter act near-inscrutably: "When using 8x16 sprites, PPU A12 must be explicitly tracked. The exact time and number of times the counter is clocked will depend on the specific set of sprites present on every scanline. Specific combinations of sprites could cause the counter to decrement up to four times, or the IRQ to be delayed or early by some multiple of 8 pixels."
But after all, some of the Cony Soft games were successfully hacked to MMC3, so it's still possible.
Here's what I learned about the late ports from Cony Soft/Future Media:
"In Crayon Shin-Chan, MMC3 is possible due to the use of CHR banks in PPU $000-7FF and $800-FFF as whole, and in CPU $C000-DFFF banks with garbage and the code is similar at the beginning, so you can only transfer data and change the code. In San Guo Zhi 4 - Chi Bi Feng Yun, at the beginning of the game, CHR banks are also whole, but there are several banks in the CPU $C000-DFFF and they are more complicated, so it's more difficult."
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Famicom/NES / Re: miscellaNEouS files
« Last post by NewRisingSun on March 09, 2024, 04:49:39 AM »
No, and creating one would be difficult, as the game uses 8x16 sprites, which make the MMC3's scanline counter act near-inscrutably: "When using 8x16 sprites, PPU A12 must be explicitly tracked. The exact time and number of times the counter is clocked will depend on the specific set of sprites present on every scanline. Specific combinations of sprites could cause the counter to decrement up to four times, or the IRQ to be delayed or early by some multiple of 8 pixels."
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Famicom/NES / Re: miscellaNEouS files
« Last post by lancuster on March 07, 2024, 03:21:51 PM »
I wonder if there is a MMC3 mapper haсk of the game San Guo Zhi 4 - Chi Bi Feng Yun?
94
Other Pirates / Re: Console TV interactiva Lexibook 221 games
« Last post by APM on March 03, 2024, 08:38:20 PM »
Hey there. I'm not sure if it's too late but the contents of the JG7425's micro SD card have been dumped and released in MAME CHD sets for a while now. Using Google should be enough to find them. Unfortunately the contents are in MAME's CHD format so you can't copy them to the SD card without using CHDMAN to convert it to a regular .img file first. The CHD file is in the "lx_jg7425" folder in the set if you get around to finding it.
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Famicom/NES / Re: It's Dumping Time!
« Last post by TheBestNiceCoder on March 03, 2024, 07:18:00 PM »
You know i want to play these games so badly
https://www.ebay.com/itm/165563063609
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Hacker Center / Re: Project BRUH
« Last post by Vikograd on March 03, 2024, 03:25:38 AM »
fair point
97
Other Pirates / Re: Atari Gamestation Pro analysis
« Last post by forgotusername on March 01, 2024, 10:07:47 PM »
No problem, glad it was of interest. :)
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Other Pirates / Re: Atari Gamestation Pro analysis
« Last post by Azathoth on March 01, 2024, 12:41:01 AM »
Very interesting information, thanks for taking the time to write this up and post it!
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2000-present / Re: Nice Code "Go Retro Portable" copyright restorations
« Last post by forgotusername on February 27, 2024, 03:26:33 PM »
In some Nice Code titles, the copyright byline is specially fit for one string to appear in that area. I found that two games, Bomberman 2002 and Jungly Guy, have their blanked-out areas fit to read "© Dongxin Soft" and "© Power Joy Ltd", respectively; the order the text appears in the CHR data also indicates this. Interestingly, all further variants of Bomberman 2002 have no logical space for a copyright notice whatsoever; as is the case for Tactful, another variant of Jungly Guy. Restorations of both games attached below.
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2000-present / Re: Nice Code "Go Retro Portable" copyright restorations
« Last post by forgotusername on February 27, 2024, 12:34:37 PM »
Here are restorations of some of the "Qi Sheng Long" variants of Nice Code games. These releases never had copyright notices originally; however, a few games in this library originally had two-player modes, which were removed in the currently dumped revisions. Additionally, two games had extended titles: "Indreak" was originally called "Indreak in the Conduit", and "The Worms" was originally called "The Training Camp of Worms". I'm not sure exactly why the titles were simplified, though data for the original logos still exist in the ROM.

In total, I have restored seven of the Qi Sheng Long games: including the aforementioned Indreak in the Conduit and The Training Camp of Worms, alongside Bear vs. Thief, Cool Baby, Doll, Fairy, and Monster Ball. "Bubbles Puzzle" also has a two player variant, though I was unable to restore that one. I used footage of the Japanese "FC Home 88" console as reference.
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