Bootleg Games Central Forum

Pirate Discussion => Mega Drive/Genesis => Topic started by: Brn89 on October 16, 2011, 03:33:57 PM

Title: Super Mario World 64... is it worth playing?
Post by: Brn89 on October 16, 2011, 03:33:57 PM
So, we all know about the above mentioned game that is currently undumped and I need to ask... judging from videos of the game where people have played it on real hardware, is it really worth playing? I mean, it looks exactly like Super Mario World but with different sounds. I fail to see what's special about it :unsure:
Title: Super Mario World 64... is it worth playing?
Post by: Awesome Panda on October 16, 2011, 03:35:47 PM
I'm guessing it's probably because to spot the differences between that game and the original. Mind you, some of them are pretty obvious.
Title: Super Mario World 64... is it worth playing?
Post by: Brn89 on October 17, 2011, 11:04:46 AM
I couldn't see any differences in it... care to tell me them? Well, apart from the title screen.
Title: Super Mario World 64... is it worth playing?
Post by: taizou on October 17, 2011, 01:31:38 PM
well, it has way fewer levels, it controls like crap, and the final boss is some kind of black ball thing.
Title: Super Mario World 64... is it worth playing?
Post by: Awesome Panda on October 17, 2011, 01:36:43 PM
And the music is mostly stolen from random Mega Drive games. :P
Title: Super Mario World 64... is it worth playing?
Post by: Azathoth on October 17, 2011, 05:01:11 PM
Yet it's still head and shoulders above any of the unlicensed platformers for SNES.

Too bad it's not just a graphically updated version of the Famicom version.

I've been trying for months to get this thing dumped but unfortunately I don't see it happening any time soon, if ever.
Title: Super Mario World 64... is it worth playing?
Post by: Pepper-98 on October 17, 2011, 06:11:41 PM
Cheetahmen
Oct 16 2011, 03:35:47 PM
I'm guessing it's probably because to spot the differences between that game and the original. Mind you, some of them are pretty obvious.[/quote]Not to mention that the only other "pirate original" Mario game on the system is Squirrel King, which is technically a hack.  It's pretty interesting in that respect and that it's an actual attempt at a Mario pirate for the Megadrive (think the appeal that Somari has among people).  And to add to Taizou's comment: yes, the controls are bad.  That, and the level design is pretty awful on top of it.  The swinging platform in the second level requires blind jumping to land on (or precision guessing if you want to try and land on the tiny stationary block at the center of it.)
Title: Super Mario World 64... is it worth playing?
Post by: Smedis2 on October 18, 2011, 08:02:18 PM
Anyone have any screenshots of the final boss?
Title: Super Mario World 64... is it worth playing?
Post by: Azathoth on October 18, 2011, 08:50:01 PM
I've seen it written that the run mechanic is sloppy, and requires you to hold the A button down.

While I agree that it is poorly implemented, you're not required to hold any button to run. If you just hold the directional pad down for a couple seconds you'll get up to running speed. It's crappy and not very Mario-like, but once you understand the mechanics of it the game is a bit more tolerable.

Just as a side note for those interested; this game has some strange TMSS/protection schemes going on that is making it very hard to dump. It's designed to skip the initial "produced by or under license" screen, and probably because of this the normal bootup routine isn't normal, so you can't use a SegaCD transfer cable (the game still boots even with the correct pin covered). It hides detection from normal copiers so they don't detect a cartridge inserted. The memory is made up of both chips and a globtops, so it's not a simple matter of desoldering and dumping a particular set of chips.
Title: Super Mario World 64... is it worth playing?
Post by: Awesome Panda on October 19, 2011, 04:44:11 AM
Azathoth
Oct 18 2011, 08:50:01 PM
While I agree that it is poorly implemented, you're not required to hold any button to run. If you just hold the directional pad down for a couple seconds you'll get up to running speed. It's crappy and not very Mario-like, but once you understand the mechanics of it the game is a bit more tolerable.[/quote]I think they shot themselves in the foot by doing that, as they could've just assinged the "run" mechanic to the button used for throwing fireballs. :P
Title: Super Mario World 64... is it worth playing?
Post by: Azathoth on October 29, 2012, 08:58:00 PM
SMW64 is dumped, but the protection is a bitch. It may still be a while before a completely patched version can be put out. It has some pretty crazy hardware and software protection that's easier to just emulate than patch, if a patch is even possible.

I'll try and get some screenshots posted soon.
Title: Super Mario World 64... is it worth playing?
Post by: Barver on October 30, 2012, 03:49:42 AM
How did it get dumped? Is it more than just the dump that was done with a Retrode before?

This sounds interesting :)
Title: Super Mario World 64... is it worth playing?
Post by: Barver on November 05, 2012, 06:21:21 PM
http://gendev.spritesmind.net/forum/viewtopic.php?p=17522#17522 (http://gendev.spritesmind.net/forum/viewtopic.php?p=17522#17522)

Guess it's a matter of waiting for the cart owner to share it, which I'll assume they will. Even if they don't apparently all that info there can be used by anyone else to dump it.

Is it your cart, Azathoth?
Title: Super Mario World 64... is it worth playing?
Post by: Robyn on November 06, 2012, 02:31:04 PM
I don't think that's Azathoth. This guy's in France while Azathoth is from America. :P
Whoops never read the post this Eke guy made.  :$
Title: Super Mario World 64... is it worth playing?
Post by: LocalH on November 09, 2012, 07:35:37 PM
I wish the ROM would hurry up and get released in its unmodified form. I know it only runs on Genesis Plus but it's not like it's a rare prototype or anything, it's a shitty unlicensed version of SMW.
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 07, 2013, 12:37:09 AM
I'm sending my cart off to Andlabs so we might see a dump soon! In the meantime I dumped it with a Retrode and, as expected, it does nothing. Looking in a tile editor it looks obvious a lot of the data is missing, barely makes it halfway before it turns into blank space, in addition to some of the graphics repeating themselves.
Title: Super Mario World 64... is it worth playing?
Post by: Azathoth on January 07, 2013, 08:00:47 AM
If it'll save you the trouble, this will be available in just a few days (depending on how slow the post is).
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 07, 2013, 06:33:51 PM
So the donator of the cart Eke got is going to allow it to be public? I guess protection is cracked then?

Wish I asked you before bringing my cart back from home! Well, as long as it's released it doesn't matter.
Title: Super Mario World 64... is it worth playing?
Post by: andlabs on January 07, 2013, 09:57:12 PM
The protection was cracked ages ago in that SpritesMind post; it was just that Eke was asked by the person who gave him the cart not to release the dump until further notice. If his dump gets released before mine/ours, then mine/ours will serve as verification.
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 07, 2013, 10:23:06 PM
The post confused me really. Eke said it's cracked yet it doesn't work in anything but that one Wii emulator, and he said it might be possible to make a patch. Made it sound like there was more needed to be done besides waiting for the donator to say it's OK to put the ROM out.

Title: Super Mario World 64... is it worth playing?
Post by: bootsector on January 10, 2013, 05:52:56 AM
Dumped SMW64 (untouched) should run just fine under Windows using RetroArch + GenplusGX 1.7.3: http://rghost.net/42623264 (http://rghost.net/42623264)

bootsector
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 10, 2013, 02:44:49 PM
Do you have a dump that works for you? I used the Retrode dump from cart and the music freezes, plus the game doesn't go further after the intro screen with the text box.
Title: Super Mario World 64... is it worth playing?
Post by: Robyn on January 10, 2013, 02:46:26 PM
..Is there any dump out there? Y'know, shared publicly? :\
Title: Super Mario World 64... is it worth playing?
Post by: Azathoth on January 10, 2013, 02:53:22 PM
All the protection routines are easier to emulate than manually patch. Until another emulator author includes those routines in their emulator it will only work with Gens Plus GX.

The information provided by Eke could be used by someone to manually patch the ROM, and if they do my hat's off to them!
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 10, 2013, 03:08:29 PM
I'd provide my ROM to anyone that can. I can't understand a single thing that post says and how I'd do any sort of "applying" that stuff to it :P

I'd share the ROM, but of course it's best it's not publicly out there unless it works fully, else it will spread and cause grief. Though I might share it if I could at the least figure out how to get it working on Gens GX. Unlike Eke's shots, I can't get into any levels..what gives?
Title: Super Mario World 64... is it worth playing?
Post by: bootsector on January 10, 2013, 03:51:05 PM
ROM dumped by Eke is already 100% confirmed working with his emulator (both on Wii and on Windows via RetroArch). Now we just need the rom so we can all enjoy it! :)

PS: No, I don't have the ROM. I'm just the guy who created the device Eke used to dump it.
Barver
Jan 10 2013, 02:44:49 PM
Do you have a dump that works for you? I used the Retrode dump from cart and the music freezes, plus the game doesn't go further after the intro screen with the text box.

Retrode is unable to dump this. You only get garbage with it.[/quote]
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 10, 2013, 04:14:06 PM
Ah, I see. I guess your device dumps things a little differently from a Retrode, since my dump isn't working on that emu properly. Something must be different from the kind of dump you get from yours..
Title: Super Mario World 64... is it worth playing?
Post by: andlabs on January 12, 2013, 02:07:48 AM
To be more precise, there are three things that the cartridge appears to mask out with a Retrode: the level art, the level layouts, and the copy of GEMS used for the SFX and most of the in-game music. In their place you get $00s and $FFs repeated every several KB (I forget the exact number), with some garbage bytes thrown in for some reason. (By the way, the game loads level art and layouts into VRAM and reads them from there.)

Eke's post described how the custom hardware works; that knowledge combined with the dumper he used (which he also said in that post) can be used by someone (like myself, soon) with both to dump the ROM. However, Genesis Plus GX is the only emultor to actually have support for everything put in so far.

As far as patching the ROM goes, one thing makes it easier: there are no indirect jumps, so everything disassembles in one go, making it trivial to find all the access points and replace the code. I might do just that after someone (myself or someone else) releases a raw dump.
Title: Super Mario World 64... is it worth playing?
Post by: Barver on January 12, 2013, 11:03:06 PM
Well, it's out so have at it so I can use it on another emu and find cheats =p
Title: Super Mario World 64... is it worth playing?
Post by: andlabs on January 13, 2013, 04:17:09 AM
I'll patch out the protection after I finish this (http://tcrf.net/User:Andlabs/Galaxy_Force_II#Sounds_not_in_the_Sound_Test) and do this (http://gdri.smspower.org/wiki/index.php/Talk:Software_Creations). I'm still interested in doing that verification dump though =P
Title: Super Mario World 64... is it worth playing?
Post by: NintariousFamicreep on October 08, 2014, 12:08:12 PM
It looks better than Hummer Team's SMW.
Title: Super Mario World 64... is it worth playing?
Post by: Rocman X on January 02, 2015, 07:42:02 PM
It 's okay, but it's definitely not the greatest Megadrive game I've ever played. SMW for the NES is better.