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Famicom/NES / Re: (Request) Fishing by Nice Code
« Last post by lancuster on Today at 04:04:02 PM »
Does anyone have access to the rom of Fishing by Nice Code? Apparently it’s dumped, but I can’t find it anywhere online. Does anyone know where I can download it?
You can download the archive with all plug'n'play games on the Lodt in Bygone Gaming page:
https://unlicensed.games/libg/index.php?category=101
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Nope, because it runs on VT03, which has an expanded color palette.
Well, I suppose it may be possible, if the mapper was rewritten and the images were converted to the NES palette at 2bpp, but it would be difficult.
I can convert graphics to 2bpp, the only question is who can rewrite the mapper to standard MMC3.
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Nope, because it runs on VT03, which has an expanded color palette.
Well, I suppose it may be possible, if the mapper was rewritten and the images were converted to the NES palette at 2bpp, but it would be difficult.
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Nope, because it runs on VT03, which has an expanded color palette.
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Famicom/NES / (Request) Fishing by Nice Code
« Last post by elgooGmirror on Today at 08:20:20 AM »
Does anyone have access to the rom of Fishing by Nice Code? Apparently it’s dumped, but I can’t find it anywhere online. Does anyone know where I can download it?
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2000-present / Re: Nice Code "Go Retro Portable" copyright restorations
« Last post by forgotusername on May 14, 2024, 09:31:55 PM »
Here's a random selection of further restoratons (as I've had them sitting around for a while...). Included here are five general copyright restores, and two previously overlooked copyrights seen in the SuperArcade 110; alongside an assortment of fixes to Nice Code's Defender II/Star Gate hacks (e.g. Star and Atomic Blast), which have a myriad of strange issues.

Additionally, the attached directory includes a few unaltered SuperArcade 110 games without copyrights; this was part of a study to conclude that some games flat-out never had legal notation to begin with. These games were later reissued by Waixing with "SRO" copyright numbers attached, though the SuperArcade's revisions are the original releases. Further documentation is featured in the included .txt files.
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This Sokoban-like game is only available in a 2-in-1 - Cang Ku Shi Jia + Dong Nao Jin.
The game has already been extracted, but doesn't want to work without connecting a Subor keyboard.
In principle, it can be redesigned to control the joystick so that the keyboard isn't needed at all. Who could do this?
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Famicom/NES / Re: VT03 Octopus CHR problem correction
« Last post by GroupNebula563 on May 10, 2024, 03:25:35 AM »
I could have converted the title screen and the missing graphics from the original if the game had been converted to the standard NES format.
What do you mean by "standard nes format"? You can't just convert a game from VT03 to NES.
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Famicom/NES / Re: Is it possible to convert Pink Jelly to a standard NES?
« Last post by GroupNebula563 on May 10, 2024, 03:23:51 AM »
Yeah, but I mean if UM5678 cannot be converted, no way that it can be done for VT03 without reprogramming it excessively.
Nevertheless, we managed to port "Commando" and "Curly Monkey" from VT03 to the standard MMC3 format, without resorting to serious reprogramming.
MMC3 is a mapper, the game still needs to run on VT03 hardware (if I’m not mistaken)
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Famicom/NES / Subor’s new site
« Last post by GroupNebula563 on May 10, 2024, 03:22:42 AM »
I don’t know if anyone else has stumbled upon this, but Subor’s site recently moved from http://www.subor.com.cn/ to http://www.suborsmart.com/.
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